Name | Desc | Example | Scope |
---|
text | For 'desc={trigger={' use. Shows custom text | text = <text> | all |
not | An inverted trigger | | all |
custom_tooltip | Replaces the tooltips for the enclosed triggers with a custom text | custom_tooltip = {text = <text used as fallback for both fails and successes>fail_text = <text used for fails["string"/default/none]>success_text = <text used for successes["string"/default/none]><triggers>} | all |
if | Evaluates the triggers if the display_triggers of the limit are met | if = { limit = { <display_triggers> } <triggers> } | all |
any_playable_country | Iterate through all playable countries - checks whether the enclosed triggers return true for any of them | any_playable_country = { <triggers> } | all |
has_mission | Checks if the observation post has a specific mission | has_mission = technological_enlightenment_4 | fleet |
switch | Switch case for a trigger | switch = {trigger = pop_has_ethicethic_xenophile = { <trigger> }ethic_xenophobe = { <trigger> }default = { <trigger> }} | all |
num_fleets | Checks the country's number of fleets | num_fleets < 8 | country |
num_ships | Checks the country/fleet's number of ships | num_ships > 39 | country fleet |
research_leader | Checks if the country's researcher in a specific field meets the specified criteria | research_leader = { area = engineering <triggers> } | country |
has_fleet_order | Checks if the ship/fleet has a specific fleet order. Fleet orders include: move_to_system_point_order orbit_planet_order build_orbital_station_order build_space_station_order colonize_planet_order survey_planet_order research_discovery_orde research_anomaly_order collect_data_fleet_order upgrade_design_at_starbase_fleet_order upgrade_design_at_orbitable_fleet_order return_fleet_order repair_fleet_order evade_hostiles_order follow_order assist_research_order land_armies_order merge_fleet_order aggressive_stance_fleet_order auto_explore_order auto_patrol_order build_megastructure_fleet_order destroy_planet_order planet_killer_weapon_windup_order planet_killer_weapon_fire_order explore_bypass_order use_bypass_order jumpdrive_order jumpdrive_windup experimental_subspace_navigation_fleet_order excavate_archaeological_site_fleet_order | has_fleet_order = survey_planet_order | ship fleet |
closest_system | Finds the closest system within the given hyperlane steps and limit = { <triggers> }. If this system does not exist, it returns false. If it does exist, it is checked against the triggers outside of the limit = {}. | closest_system = {limit = { <triggers> }min_steps = 2max_steps = 20use_bypasses = yes/no (default: no)<triggers>} | all |
any_owned_fleet | Iterate through each fleet owned by the country - checks whether the enclosed triggers return true for any of them | any_owned_fleet = { <triggers> } | country |
has_orbital_station | Checks if the planet has any kind of orbital station | has_orbital_station = yes | planet |
any_orbital_station | Iterate through each orbital station owned by the current country or in the current system - checks whether the enclosed triggers return true for any of them | any_orbital_station = { <triggers> } | country galactic_object |
else_if | Evaluates the enclosed triggers if the display_triggers of the preceding `if` or `else_if` is not met and its own display_trigger of the limit is met | if = { limit = { <display_triggers> } <triggers> }else_if = { limit = { <display_triggers> } <triggers> } | all |
happiness | Checks the pop's happiness percentage | happiness < 0.5 | pop |
agreement_preset | Checks if the agreement has the specified preset | agreement_preset = <preset key> | agreement |
is_half_species | Check if scoped species is half species of specific/any species | is_half_species = <target/any> | species |
faction_approval | Checks the scoped faction's approval percentage | faction_approval < 0.9 | pop_faction |
has_designation | Checks if the colony has a certain designation | has_designation = col_rural/<planet scope> | planet |
colony_type | Checks if the colony is of a certain type | colony_type = col_rural/<planet scope> | planet |
num_favors | Check amount of favors that scoped country can collect from target country: | num_favors = {target = <country>value ><= <value>/<variable>} | country |
num_ships_in_debris | Checks the number of ships of a ship size in debris | num_ships_in_debris = { ship_size = corvette value > 15 } | debris |
last_building_changed | Checks if the last building queued/unqueued/built/demolished/upgraded was the specified building | last_building_changed = building_capitol | planet |
empire_size | Checks the empire's size. Identical to empire_sprawl trigger. | empire_size < 20 | country |
empire_sprawl | Checks the empire's sprawl. Identical to empire_size trigger. | empire_sprawl < 20 | country |
empire_sprawl_over_cap | Checks how much the empire's sprawl is over its admin capacity | empire_sprawl_over_cap < 5 | country |
empire_sprawl_cap_fraction | Checks the empire's sprawl compared to its admin level | empire_sprawl_cap_fraction < 0.5 | country |
last_district_changed | Checks if the last district queued/unqueued/built/demolished/upgraded was the specified district | last_district_changed = district_capitol | planet |
has_ring | Checks if the planet has a planetary ring | has_ring = yes | planet |
is_moon | Checks if the planet is the moon of another planet | is_moon = yes | planet |
opinion | Checks the country's opinion of the target country | opinion = { who = <target> value = -70/variable } | country |
opinion_level | Checks the country's opinion level of the target country (with support for comparison operators) | opinion_level = { who = <target> level >= neutral } | country |
envoy_opinion_change | Checks the country's opinion of the target country has been changed by envoys | envoy_opinion_change = { who = <target> value >= 25/variable } | country |
ideal_planet_class | Checks if the pop, species or country's ideal planet class is a specific class | ideal_planet_class = pc_tundra/<planet scope> | country pop species |
ethos | Checks the average ethics divergence on the planet, i.e. num of pops not of the country's ethics / total num of pops | ethos < 0.4 | planet |
distance | Checks the ship/fleet/planet/leader/pop/system's galaxy map distance to target in absolute units | distance = {source = <target>min_distance >= 50max_distance <= 120type = <hyperlane/euclidean>bypass_empire = <empire>min_jumps = 2max_jumps = 10same_solar_system = yes/no (default: no; this toggles whether the trigger checks galaxy map or solar system distances)} | megastructure planet ship pop fleet galactic_object leader ambient_object starbase deposit archaeological_site first_contact |
is_pirate | Checks if the country is a pirate country | is_pirate = yes | country |
planet_size | Checks the planet's size | planet_size < 20 | planet |
gender | Checks the leader's gender | gender = female/male/indeterminable | leader |
any_planet_within_border | Iterate through each planet within the current empire's borders - checks whether the enclosed triggers return true for any of them | any_planet_within_border = { <triggers> } | country |
any_owned_ship | Iterate through each ship in the fleet or controlled by the country - checks whether the enclosed triggers return true for any of them | any_owned_ship = { <triggers> } | country fleet |
pop_has_ethic | Checks if the pop has a specific ethos | pop_has_ethic = ethic_fanatic_xenophile | pop |
pop_has_trait | Checks if the pop has a specific trait | pop_has_trait = trait_decadent | pop |
has_observation_outpost | Checks if the planet has an observation post | has_observation_outpost = yes | planet |
starting_system | Checks if the system is the starting system for any country | starting_system = yes | galactic_object |
graphical_culture | Checks if the country has specific graphical culture | graphical_culture = fungoid_01 | country ship |
is_civilian | Checks if the scoped fleet or ship is civilian (as set in ship sizes). | is_civilian = <yes/no> | ship fleet |
vassals | Checks the country's number of subjects with agreement preset 'preset_vassal' | vassals > 0 | country |
exists | Checks if a target scope exists | exists = <target> | all |
has_edict | Checks if the country has a specific edict enabled | has_edict = crystal_sonar | country |
is_designable | Checks if the scoped ship design, ship or fleet (all ships) has a designable ship size. | is_designable = yes | ship fleet design |
is_in_cluster | Checks if the planet/system belongs to a specific spawning cluster | is_in_cluster = resource_cluster_3 | planet galactic_object |
any_moon | Iterate through each moon of the planet - checks whether the enclosed triggers return true for any of them | any_moon = { <triggers> } | planet |
num_empires | Checks the number of regular empires in the galaxy | num_empires > 3 | country |
leader_class | Checks if the leader is of a specific class | leader_class = scientist | leader |
leader_age | Checks the scope leader's age | leader_age > 85 | leader |
has_deposit | Checks if the planet has any, or a specific, deposit | has_deposit = yeshas_deposit = d_immense_engineering_deposit | planet deposit |
is_same_value | Checks if the current scope and the target scope are the same thing | is_same_value = <target> | all |
intel | Checks the country's Intel on the target country | intel = { who = <target> value = 70/variable } | country |
has_pop_faction_flag | Checks if the pop faction has a specific flag | has_pop_faction_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | pop pop_faction |
num_communications | Checks the country's number of established communications | num_communications > 3 | country |
last_changed_policy | Checks if the last policy changed by the country was a specific policy | last_changed_policy = slavery | country |
is_species | Checks if the pop/country's founder species is of a specific pre-defined species | is_species = ROBOT_POP_SPECIES_2 | country pop leader species |
last_increased_tech | Checks if the country's last researched technology was a specific tech | last_increased_tech = tech_gene_expressions | country |
any_war | Iterate through all wars the country is engaged in - checks whether the enclosed triggers return true for any of them | any_war = { <triggers> } | country |
any_defender | Iterate through all defenders in the current war - checks whether the enclosed triggers return true for any of them | any_defender = { <triggers> } | war |
any_attacker | Iterate through all attackers in the current war - checks whether the enclosed triggers return true for any of them | any_attacker = { <triggers> } | war |
original_owner | Checks if the planet is still owned by its first colonizer | original_owner = yes | planet |
subjects | Checks the country's number of subjects | subjects > 0 | country |
tech_unlocked_ratio | Checks the relative amount of already-researched tech between the country and target country | tech_unlocked_ratio = { who = <target> ratio = 0.4/variable } | country |
can_colonize | Checks if the planet can be colonized by target country | can_colonize = { who = <target> status = yes } | planet |
has_special_project | Checks if the country has a specific special project available | has_special_project = EMERGENCY_BUOY_PROJECT | country |
has_completed_special_project_in_log | Checks if the country has completed a specific special project as part of an in-progress event chain | has_completed_special_project_in_log = EMERGENCY_BUOY_PROJECT | country |
has_failed_special_project_in_log | Checks if the country has failed, timed out or aborted a specific special project as part of an in-progress event chain | has_failed_special_project_in_log = EMERGENCY_BUOY_PROJECT | country |
is_subspecies | Checks if the pop/country/species is a subspecies of the target species | is_subspecies = <target> | country pop leader species |
is_valid | Checks to see if target scope is valid for the country/planet/army | is_valid = yes/no | planet country army |
check_pop_faction_parameter | Checks if one of the faction's parameters is the same as target scope | check_pop_faction_parameter = { which = <parameter> value = <target> } | pop_faction |
is_robot_pop | Checks if the pop is a robot, includes machines and synths | is_robot_pop = yes | pop |
num_fallen_empires | Checks the number of fallen empires in the galaxy | num_fallen_empires > 3 | country |
is_preferred_weapons | Checks if the country's AI prefers weapons using this component tag | is_preferred_weapons = weapon_type_energy | country |
has_access_fleet | Checks if the target country is allowed to enter the system | has_access_fleet = <target> | galactic_object |
is_point_of_interest | Checks if the planet/country/ship/system/ambient object has a specific point of interest for a specific event chain for a specific country | is_point_of_interest = { id = <id> event_chain = <event_chain> owner = <target> } | planet country ship galactic_object ambient_object |
terraformed_by | Checks if planet is terraformed by country. | terraformed_by = <scope> | planet |
has_megastructure | Checks if a country or star has a mega structure. | has_megastructure = spy_orb_4 | country galactic_object |
recently_lost_war | Checks if the country recently lost a war ('recently' meaning recent enough to have a truce) | recently_lost_war = yes | country |
has_research_agreement | Checks if two countries have a research agreement. | has_research_agreement = <target> | country |
upgrade_days_left | Checks how many days an upgrading megastructure will take to complete its upgrade. | upgrade_days_left > 360 | megastructure |
has_any_megastructure | Checks if the scope has a megastructure | has_any_megastructure = yes | planet galactic_object |
former_living_standard_type | Compares the former living standard type with the given one. | former_living_standard_type = living_standard_normal | pop |
former_citizenship_type | Compares the former citizenship type with the given one. | former_citizenship_type = citizenship_full | pop |
former_military_service_type | Compares the former military service type with the given one. | former_military_service_type = military_service_full | pop |
former_slavery_type | Compares the former slavery type with the given one. | former_slavery_type = slavery_normal | pop |
former_purge_type | Compares the former purge type with the given one. | former_purge_type = purge_normal | pop |
former_population_control_type | Compares the former population control type with the given one. | former_population_control_type = population_control_yes | pop |
former_migration_control_type | Compares the former migration control type with the given one. | former_migration_control_type = migration_control_yes | pop |
additional_crisis_strength | Checks the degree to which multiply_crisis_strength effect is increasing the strength of endgame crises | additional_crisis_strength > 1.4 | all |
is_alliance_fleet | Checks if the scoped fleet is an alliance fleet. | is_alliance_fleet = <yes/no> | fleet |
has_forbidden_jobs | Check that you have forbidden job of a specific type | has_forbidden_jobs = "miner" | planet |
is_researching_special_project | Checks if the country is currently researching a specific special project | is_researching_special_project = special_project_name | country leader |
last_activated_relic | Checks if the specified relic was the last activated one | last_activated_relic = <relic_key> | country |
any_system_planet | Iterate through each planet (colony or not) in the current system - checks whether the enclosed triggers return true for any of them | any_system_planet = { <triggers> } | galactic_object |
is_scope_type | Checks currently in the specified scope: | is_scope_type = fleetvalid tokens are: none, megastructure, planet, country, ship, pop, fleet, galactic_object, leader, army, ambient_object, species, design,pop_faction, war, alliance, starbase,deposit,observer, sector. | all |
is_robotic | Check if the species in the scope is a robot species or not | is_robotic = <yes/no> | species |
num_sapient_pops | Checks the number of sapient pops on the planet/country | num_sapient_pops > 12 | planet country |
has_unlocked_all_traditions | Checks if the country has unlocked all traditions | has_unlocked_all_traditions = yes/no | country |
has_potential_claims | Checks if the country has any potential claims they can make. | has_potential_claims = yes/no | country |
civics_count | Checks the countrys' number of civics | civics_count < 3 | country |
has_available_jobs | Check that you have available job of a specific type | has_available_jobs = "miner" | planet |
is_galactic_custodian | Checks if an empire is Custodian of the Galactic Council | is_galactic_custodian = yes/no | country |
has_galactic_custodian | Checks if the Galactic Community has named a Custodian | has_galactic_custodian = yes/no | all |
is_galactic_emperor | Checks if an empire is the Galactic Emperor | is_galactic_emperor = yes/no | country |
has_galactic_emperor | Checks if the Galactic Emperor has taken over | has_galactic_emperor = yes/no | all |
imperial_authority | Checks imperial authority. | imperial_authority >=< 40 | all |
has_stage_modifier | Checks if the espionage operation has a certain modifier specific for the current stage | has_stage_modifier = <modifier> | espionage_operation |
galactic_defense_force_exists | Checks if the Galactic Defense Force or Imperial Armada exists | galactic_defense_force_exists = yes/no | all |
has_intel_level | Checks the country's intel level on a category for the target country | has_intel_level = { who = <target> category = economy level = 2/variable } | country |
has_intel_report | Checks if the country has intel report of at least the specified level on a category for the target country | has_intel_report = { who = <target> category = economy level = 2/variable } | country |
has_intel | Checks if the specified intel is available for the target country (stale intel will not return true) | has_intel = { who = <target> intel = system_low_intel } | country |
has_stale_intel | Checks if the specified intel is stale for the target country (available intel will not return true) | has_stale_intel = { who = <target> intel = system_low_intel } | country |
and | all inside trigger must be true | | all |
or | At least one entry inside the trigger must be true | | all |
is_star | Checks if the planet is a star | is_star = yes | planet |
is_asteroid | Checks if the planet is an asteroid | is_asteroid = yes | planet |
species_portrait | Checks if the species (or pop/empire's dominant species) uses a certain portrait | species_portrait = rep13 | country pop species |
is_neutral_to | Checks if the country has a neutral attitude towards target country | is_neutral_to = <target> | country |
trust | Checks the country's trust of the target country | trust = { who = <target> value = 50/variable } | country |
name_list_category | Checks if a specific name list is used for the a species during empire creation | | dlc_recommendation |
current_stage | Checks if the specified stage is currently active in the scoped situation. | current_stage = <stage> (name defined in situation's stages) | situation |
is_leased | Checks if the scoped fleet is leased. | is_leased = <yes/no> | fleet |
lease_days | Checks the number of days left before fleet lease contract is finished | lease_days < 77 | fleet |
has_loyalty | Checks the subject's current loyalty to its overlord. | has_loyalty >=< -50 | country |
has_monthly_loyalty | Checks the subject's current monthly loyalty gain/loss. | has_monthly_loyalty >=< -5 | country |
hidden_trigger | Hides the tooltip for the triggers within | hidden_trigger = { <triggers> } | all |
has_district | Checks if the planet has any, or a specific, district | has_district = yeshas_district = district_mining | planet |
free_district_slots | Checks the planet's number of slots available for new constructions | free_district_slots > 2 | planet |
diplomacy_weight | Checks the country's diplomacy weight | diplomacy_weight > 200 | country |
has_owner | Checks if the planet is colonized (in planet scope) or the system has an owner (in system scope) | has_owner = yes | planet galactic_object |
free_housing | Checks the planet's available housing | free_housing > 5 | planet |
is_ai | Checks if the country is played by the AI | is_ai = no | country |
always | Sets trigger to be either always true or false | always = yes | all |
has_trait | Checks if a pop/leader/species/country's dominant species has a certain trait | has_trait = leader_trait_carefree | country pop leader species dlc_recommendation |
has_ethic | Checks if a country has a certain ethos | has_ethic = ethic_fanatic_pacifist | country pop dlc_recommendation |
is_owned_by | Checks if the planet/system/army/ship is owned by the target country | is_owned_by = <target> | megastructure planet ship pop fleet galactic_object leader army pop_faction starbase deposit sector archaeological_site first_contact spy_network espionage_operation agreement situation |
is_immortal | Checks if the leader is immortal (either by script effect or species characteristics) | is_immortal = yes/no | leader |
can_live_on_planet | Checks if the pop or species is allowed to live on a specified planet | can_live_on_planet = from.capital_scope | pop species |
days_passed | Checks the number of in-game days passed since the 2200.1.1 start | days_passed < 15 | all |
free_amenities | Checks the planet's available amenities | free_amenities > 5 | planet |
has_deficit | Checks if the country has a deficit of the defined resource | has_deficit = minerals | country |
has_commercial_pact | Check if the country has a commercial pact with target country | has_commercial_pact = <target> | country |
is_being_assimilated | Checks if the pop is being purged | is_being_assimilated = yes | pop |
has_unemployed_pop_of_category | Checks if the planet has an unemployed pop of a category | has_unemployed_pop_of_category = bio_trophy | planet |
num_guaranteed_colonies | Checks the number of guaranteed colonies defined in setup | num_guaranteed_colonies > 1 | all |
num_owned_relics | Checks the number of relics owned by the scoped country | num_owned_relics > 1 | country |
has_civic_in_slot | Checks if the country has a civic in a slot | has_civic_in_slot = { civic = civic_galactic_sovereign index = 2 } | country |
has_branch_office | Check if the planet has a branch office owned by target country/any country/no country | has_branch_office = <target/yes/no> | planet |
is_same_species | checks if the scoped object is of the same species as another object | is_same_species = <target> | country ship pop leader army species |
is_criminal_syndicate | Checks if the country is a criminal syndicate | is_criminal_syndicate = yes | country |
is_blocker | Checks if scoped deposit is a blocker-type | is_blocker = yes | deposit |
is_same_empire | Checks if the country is the same as another, target country | is_same_empire = <target> | country |
free_branch_office_building_slots | Checks the planet's number of branch office slots available for new constructions | free_branch_office_building_slots > 2 | planet |
branch_office_value | Checks the planet's branch office value | branch_office_value = { who = <target> value > 10/variable } | planet |
free_jobs | Checks the number of jobs compared to pops on the planet | free_jobs > 12 | planet |
is_planet_class | Checks if the planet is of a certain class | is_planet_class = pc_tundra/<planet scope> | planet dlc_recommendation |
has_strategic_resource | Checks if the planet has any strategic resource | has_strategic_resource = yes | planet |
is_star_class | Checks if the system/planet(star) is of a certain class | is_star_class = sc_black_hole/<system scope> | planet galactic_object |
has_technology | Checks if the country has a technology (of at least a specific level) | has_technology = tech_spaceport_4 | country |
can_research_technology | Checks whether the current country is allowed to have the specified technology, i.e. does it fulfill the potential = { } field for that tech, and for any prereq techs that tech has. | can_research_technology = <tech key> | country |
can_copy_random_tech_from | Checks whether the target country has a technology the current country can steal via copy_random_tech_from effect | can_copy_random_tech_from = {who = <country>category = computing (optional)area = physics (optional)} | country |
can_set_policy | Checks if the country is allowed to set its policy to a specific one using set_policy effect | can_set_policy = { policy = <key> option = <key> } | country |
any_fleet_in_orbit | Iterate through each fleet orbiting the current planet/starbase/megastructure - checks whether the enclosed triggers return true for any of them | any_fleet_in_orbit = { <triggers> } | megastructure planet starbase |
planet_devastation | Checks the planet's devastation | planet_devastation > 10 | planet |
is_pop_category | Checks if the pop has the chosen pop category | is_pop_category = <key> | pop |
won_the_game | Checks if scoped country won the game | won_the_game = yes | country |
planet_stability | Compares the stability present on the planet with the given value | planet_stability > 50 | planet |
perc_communications_with_playable | Checks the country's percentage of communications with playable empires | perc_communications_with_playable > 0.3 | country |
planet_crime | Compares the crime present on the planet with the given value | planet_crime > 50 | planet |
has_planetary_ascension_tier | Checks if the planet's ascension tier is as specified: | has_planetary_ascension_tier >= 1 | planet |
num_planetary_ascension_tiers | Checks if the empire has activated as many ascension tiers as specified: | num_planetary_ascension_tiers >= 15 | country |
has_job | Checks if the pop has a specific job, or any job if set to yes | has_job = <key/yes> | pop |
has_planet_modifier | Checks if the planet has a specific planet modifier | has_planet_modifier = pm_titanic_life | planet |
is_deposit_type | Checks if deposit is specified type | is_deposit_type = d_immense_engineering_deposit | deposit |
has_built_species | Checks if country has a built species defined | has_built_species = yes/no | country |
num_buildings | Checks the number the planet has of any, or a specific, building | num_buildings = { type = <key/any> value > 2/variable disabled = <any(default)/yes(only)/no(only)> in_construction <any/no(default)/yes(only)> } | planet country |
num_districts | Checks the number the planet has of any, or a specific, district | num_districts = { type = <key/any> value > 2/variable } | planet country |
num_free_districts | Checks the number of available slots the planet has of any, or a specific, district | num_free_districts = { type = <key/any> value > 2/variable } | planet |
has_planet_flag | Checks if the planet has a specific flag | has_planet_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | planet |
has_first_contact_flag | Checks if the first contact site has a specific flag | has_first_contact_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | first_contact |
has_situation_flag | Checks if the situation has a specific flag | has_situation_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | situation |
has_agreement_flag | Checks if the agreement has a specific flag | has_agreement_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | agreement |
has_federation_flag | Checks if the federation has a specific flag | has_federation_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | federation |
has_country_flag | Checks if the empire has a specific flag | has_country_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | country |
has_fleet_flag | Checks if the fleet has a specific flag | has_fleet_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | fleet |
has_ship_flag | Checks if the ship has a specific flag | has_ship_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | ship |
has_army_flag | Checks if the army has a specific flag | has_army_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | army |
has_deposit_flag | Checks if the deposit has a specific flag | has_deposit_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | deposit |
has_war_flag | Checks if the war has a specific flag | has_war_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | war |
has_starbase_flag | Checks if the starbase has a specific flag | has_starbase_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | starbase |
has_sector_flag | Checks if the sector has a specific flag | has_sector_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | sector |
has_archaeology_flag | Checks if the archaeological site has a specific flag | has_archaeology_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | archaeological_site |
has_spynetwork_flag | Checks if the spy network has a specific flag | has_spynetwork_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | spy_network |
has_espionage_asset_flag | Checks if the espionage asset has a specific flag | has_espionage_asset_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | espionage_asset |
is_ship_class | Checks if the ship/fleet/design is a specific class | is_ship_class = shipclass_colonizer | ship fleet design |
has_attitude_behavior | Checks if the country has a AI behavior towards another country | has_attitude_behavior = { target = <country> behavior = attack } | country |
is_ship_size | Checks if the ship/fleet/design is a specific ship size | is_ship_size = mining_station | ship fleet design |
is_capital | Checks if the planet is its owner's capital | is_capital = yes | planet |
is_capital_system | Checks if the solar system has its owner's capital | is_capital_system = yes | galactic_object |
has_ground_combat | Checks if ground combat is taking place on the planet | has_ground_combat = yes | planet |
is_at_war | Checks if the country is at war | is_at_war = yes | country |
num_owned_leaders | Checks the country's number of owned (recruited) non-envoy leaders (includes the ruler) | num_owned_leaders < 8 | country |
num_owned_planets | Checks the country's or sector's number of owned planets | num_owned_planets < 8 | country sector |
has_government | Checks if the country has a specific government type, or any government at all | has_government = <yes/any/no/none/type> | country |
num_pops | Checks the number of pops on the planet/country/pop faction/sector | num_pops > 12 | planet country pop_faction sector |
num_unemployed | Checks the number of unemployed pops on the planet | num_unemployed > 3 | planet |
can_work_specific_job | Checks if the pop can work a specific job if a vacancy becomes available | can_work_specific_job = <key> | pop |
is_primitive | Checks if the country is a primitive, pre-FTL civilization | is_primitive = yes | country |
is_archetype | Checks if species has specified archetype: | is_archetype = PRESAPIENT | species |
is_inside_nebula | checks if the planet/ship/fleet/system is inside a nebula | is_inside_nebula = yes | planet ship fleet galactic_object |
is_in_frontier_space | checks if the planet/ship/fleet/system is in frontier space | is_in_frontier_space = yes | planet ship fleet galactic_object |
is_inside_border | Checks if the planet/ship/fleet/system is inside the borders of the target country | is_inside_border = <target> | planet ship fleet galactic_object |
any_country | Iterate through all countries - checks whether the enclosed triggers return true for any of them | any_country = { <triggers> } | all |
any_pop | Checks if any of the planet/species/pop faction pops meet the specified criteria. Warning: deprecated, use any_owned_pop/any_species_pop | any_pop = { <triggers> } | planet species pop_faction |
is_overlord | Checks if the country is the overlord of any subject countries | is_overlord = yes | country |
is_at_war_with | Checks if the country is at war with the target country | is_at_war_with = <target> | country |
their_opinion | Checks target country's opinion value of the current country | their_opinion = { who = <target> value > 25/variable } | country |
is_same_species_class | Checks if the pop/country is of the same species class as another pop/country | is_same_species_class = <target> | country ship pop leader army species |
has_federation | Checks if the country is in a federation | has_federation = yes | country |
is_colonizable | Checks if the planet can theoretically be colonized | is_colonizable = yes | planet |
has_level | Checks if the leader has a specific experience level | has_level > 2 | leader |
num_minerals | Checks the planet's total amount of minerals | num_minerals < 20 | planet |
num_physics | Checks the planet's total amount of physics research | num_physics = 8 | planet |
num_society | Checks the planet's total amount of society research | num_society > 8 | planet |
num_engineering | Checks the planet's total amount of engineering research | num_engineering < 8 | planet |
num_modifiers | Checks the planet's number of modifiers | num_modifiers < 3 | planet |
has_any_strategic_resource | Checks if the planet has any strategic resource | has_any_strategic_resource = yes | planet |
has_pop_flag | Checks if the pop has a specific flag | has_pop_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | pop |
is_occupied_flag | Checks if the planet is under military occupation | is_occupied_flag = yes | planet |
is_damaged | Checks if the ship is damaged | is_damaged = yes | ship |
has_hp | Checks the ship's hull points | has_hp > 200 | ship |
is_surveyed | Checks if the planet/system has been survey by target country | is_surveyed = { who = <target> status = yes } | planet galactic_object |
has_global_flag | Checks if a Global Flag has been set | has_global_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | all |
is_variable_set | Checks if the specified variable is set on the current scope. Use to avoid unset variables errors | is_variable_set = my_var | megastructure planet country ship pop fleet galactic_object leader army ambient_object species pop_faction war federation starbase deposit sector archaeological_site first_contact spy_network espionage_operation espionage_asset agreement situation |
check_variable | Checks a variable for the country/leader/planet/system/fleet | check_variable = { which = <variable> value >=< <float>/<variable>/<scope.variable>/trigger:<trigger> } | megastructure planet country ship pop fleet galactic_object leader army ambient_object species pop_faction war federation starbase deposit sector archaeological_site first_contact spy_network espionage_operation espionage_asset agreement situation |
check_variable_arithmetic | Checks a variable for the scope if a certain amount of arithmetic is done to it (note: the variable's value is not changed by this trigger) | check_variable_arithmetic = {which = <variable>/value:<script_value>add/subtract/multiply/divide/modulo = <float>/<variable>/<scope.variable>/trigger:<trigger> (note: this line can be repeated as many times as desired)value <=> <float>/<variable>/<scope.variable>/trigger:<trigger> (the value to compare against)} | megastructure planet country ship pop fleet galactic_object leader army ambient_object species pop_faction war federation starbase deposit sector archaeological_site first_contact spy_network espionage_operation espionage_asset agreement situation |
check_modifier_value | Checks the value of a specified modifier in the current scope against a value. | check_modifier_value = { modifier = pop_growth_speed_reduction value > 1.05/variable | megastructure planet country ship pop fleet galactic_object leader army species design pop_faction spy_network espionage_operation |
check_economic_production_modifier_for_job | Checks the value of economic production modifiers a pop has for producing a certain resource via a certain job. Can specify checking all modifiers or just those from traits. WARNING: expensive trigger | check_economic_production_modifier_for_job = {job = minerresource = mineralsresource = { minerals = 0.5 energy = 0.5 } (for evaluating the bonuses to multiple resources, with weights)species_modifiers_only = no (default: yes - only checks trait modifiers, trait triggered pop modifiers, and species habitability)value > 1.25} | pop |
check_galaxy_setup_value | Checks the value for a specific option from the galaxy setup | check_galaxy_setup_value = { setting = <string> value >=< <float>/<variable> }possible values: num_empires, num_advanced_empires, num_fallen_empires, num_marauder_empires, mid_game_year, end_game_year, victory_year, num_guaranteed_colonies, num_gateways, num_wormhole_pairs, num_hyperlanes, habitable_worlds_scale, primitive_worlds_scale, crisis_strength_scale, tech_costs_scale | all |
is_colony | Checks if the planet is colonized | is_colony = yes | planet |
habitability | Checks the planet's habitability (0 to 1) for target pop/species | habitability = { who = <target> value = 0.6 } | planet |
has_building | Checks if the planet has any, or a specific, building | has_building = yeshas_building = building_capital_3 | planet |
has_holding | Checks if the planet has any, or a specific, holding | has_holding = { holding = any/none/<holding> owner = <owner> } | planet |
has_active_building | Checks if the planet has a specific building, and that that building is not disabled or ruined. | has_active_building = yeshas_active_building = building_capital_3 | planet |
is_controlled_by | Checks if the planet/ship/fleet is controlled by the target country | is_controlled_by = <target> | planet ship fleet |
is_terraformed | Checks if the planet has ever been terraformed | is_terraformed = yes | planet |
is_terraforming | Checks if the planet is currently being terraformed | is_terraforming = yes | planet |
is_federation_leader | Checks if the country is the leader of their federation | is_federation_leader = yes | country |
is_mobile | Checks if the scoped fleet can move. | is_mobile = <yes/no> | fleet |
is_in_sensor_range | Checks if the specified ship, fleet, planet or system is within sensor range of the scoped country. | is_in_sensor_range = <ship/fleet/system> | country |
is_in_sensor_range_of_country | Checks if the scoped ship, fleet, planet or system is within sensor range of the specified country. | is_in_sensor_range_of_country = root.owner | planet ship fleet galactic_object |
has_star_flag | Checks if the solar system has a specific flag | has_star_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | galactic_object dlc_recommendation |
has_mining_station | Checks if the planet has an orbital mining station | has_mining_station = yes | planet |
has_research_station | Checks if the planet has an orbital research station | has_research_station = yes | planet |
army_type | Checks the army's type | army_type = assault_army | army |
is_defensive_army | Checks if the army is defensive | is_defensive_army = yes | army |
has_army | Checks if the planet has an army | has_army = yes | planet |
is_advisor_active | checks if a country has an advisor | is_advisor_active = yes | country |
count_pops | Checks the number of pops in the scope that fulfill the specified criteria. Warning: deprecated, use count_owned_pop/count_species_pop | count_pops = { limit = { <triggers> } count < 6 } | planet species pop_faction |
is_enslaved | Checks if the pop is a slave | is_enslaved = yes | pop |
is_being_purged | Checks if the pop is being purged | is_being_purged = yes | pop |
is_idle | Checks if scoped leader is idle | is_idle = yes | leader |
income | Checks the country's monthly energy credit income | income < 90 | country |
expenses | Checks the country's monthly energy credit expenses | expenses > 28 | country |
num_uncleared_blockers | Checks the planet's total amount of uncleared blockers | num_uncleared_blockers > 3 | planet |
local_human_species_class | Checks if local humans founder species is a specific species class | local_human_species_class = MAM | all |
num_envoys_to_federation | Checks the country's number of envoys sent to its federation | num_envoys_to_federation < 2 | country |
num_envoys_to_galcom | Checks the country's number of envoys sent to the galactic community | num_envoys_to_galcom < 2 | country |
has_envoy_task | Checks the scoped envoy's task. | has_envoy_task = {task = mprove_relations/ harm_relations/ federation/ galactic_community/ spy_network/ first_contact/ strengthen_imperial_authority/ undermine_imperial_authority/ nonetarget = <country> (optional)} | leader |
has_envoy_cooldown | Checks the scoped envoy currently has a cooldown on its status. | has_envoy_cooldown = yes/no | leader |
trade_income | Checks the country's energy credits income from trade for the previous month | trade_income < 30 | country |
has_anomaly | Checks if the planet has an anomaly | has_anomaly = yes | planet |
stored_physics_points | Checks the country's amount of stored physics research | stored_physics_points | country |
stored_society_points | Checks the country's amount of stored society research | stored_society_points | country |
stored_engineering_points | Checks the country's amount of stored engineering research | stored_engineering_points | country |
balance | Checks the country's energy credit balance | balance < 39 | country |
running_balance | Checks the country's running energy credit balance | running_balance > 61 | country |
is_planet | Checks if the planet is the same as target planet | is_planet = <target> | planet |
is_pop | Checks if the pop is the same as target pop | is_pop = <target> | pop |
is_ship | Checks if the ship is the same as target ship | is_ship = <target> | ship |
is_army | Checks if the army is the same as target army | is_army = <target> | army |
is_country | Checks if the country is the same as target country | is_country = <target> | country |
is_tutorial_level | Checks the country's tutorial level (0 off, 1 limited, 2 full) | is_tutorial_level = 0 | country |
is_multiplayer | Checks if the game is running in multiplayer | is_multiplayer = yes | all |
has_event_chain | Checks if the country has a specific event chain | has_event_chain = old_gods_chain | country |
is_species_class | Checks if the pop/country's founder species is a specific species class | is_species_class = MAM | country pop species dlc_recommendation |
has_opinion_modifier | Checks if the country has a specific opinion modifier towards target country or anyone | has_opinion_modifier = { who = <target (optional)> modifier = encroaching_colony is_reverse = no } | country |
has_established_contact | Checks if the country has established contact with target country | has_established_contact = <target> | country |
has_completed_event_chain_counter | Checks if the country has completed a specific counter in an event chain | has_completed_event_chain_counter = { event_chain = amoebas_2_chain counter = amoebas_slaughtered } | country |
has_planet_class | Checks if the system has planet of specific class | has_planet_class = pc_tundra/<scope> | galactic_object |
is_disabled | Checks if the ship/fleet is disabled | is_disabled = yes | ship fleet |
has_existing_ship_design | Checks if the country has a specific ship design available | | country |
has_resource | Checks if the planet has a specific amount of a specific resource | has_resource = { type = minerals amount < 5 }has_resource = no | planet country deposit |
has_building_construction | Checks if the planet has any, or a specific, ongoing building construction | has_building_construction = yeshas_building_construction = building_capital_3 | planet |
num_fallen_empires_setting | Checks the number of fallen empires defined in setup | num_fallen_empires_setting > 1 | all |
any_deposit | Iterate through each deposit on the planet - checks whether the enclosed triggers return true for any of them | any_deposit = { <triggers> } | planet |
free_building_slots | Checks the planet's number of slots available for new constructions | free_building_slots > 2 | planet |
has_relation_flag | Checks if the country has a relation flag towards target country | has_relation_flag = {who = <target>flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects)} | country |
reverse_has_relation_flag | Checks if the target country has a relation flag towards the country | reverse_has_relation_flag = {who = <target>flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects)} | country |
has_moon | Checks if the planet has a moon | has_moon = yes | planet |
num_moons | Checks the planet's number of moons | num_moons < 4 | planet |
is_sapient | Checks if the pop is sapient | is_sapient = no | pop species |
is_preventing_anomaly | Checks if the planet is prevented from generating anomalies | is_preventing_anomaly = yes | planet |
has_deposit_for | Checks if the planet has a deposit for a specific ship class | has_deposit_for = shipclass_mining_station | planet |
colony_age | Checks the planet's (colony's) age in months | colony_age > 12 | planet |
is_bottleneck_system | Checks if the system is bottleneck within the range NDefines::NGameplay::SYSTEM_BOTTLENECK_RADIUS | is_bottleneck_system = yes | galactic_object |
is_rim_system | Checks if the system is on the galactic rim | is_rim_system = yes | galactic_object |
any_rim_system | Iterate through all rim systems - checks whether the enclosed triggers return true for any of them | any_rim_system = { <triggers> } | all |
is_country_type | Checks if the country is a specific type | is_country_type = fallen_empire | country |
has_modifier | Checks if the scope object has a certain modifier | has_modifier = <modifier> | megastructure planet country ship pop galactic_object pop_faction federation spy_network espionage_operation |
any_ship_in_system | Iterate through each ship in the current system - checks whether the enclosed triggers return true for any of them | any_ship_in_system = { <triggers> } | galactic_object |
mission_progress | Checks if the observation post has achieved specific progress in a mission | mission_progress > 0.7 | fleet |
num_ethics | Checks the country/pop's number of ethics | num_ethics = 3 | country pop |
num_traits | Checks the country/pop/leader/species' number of traits | num_traits < 3 | country pop leader species |
has_truce | Checks if the country has a truce with target country | has_truce = <target> | country |
has_system_trade_value | Checks the system's total trade value (collected and uncollected) | has_system_trade_value > 200 | galactic_object |
has_collected_system_trade_value | Checks the system's trade value that is collected by any country | has_collected_system_trade_value > 200 | galactic_object |
has_uncollected_system_trade_value | Checks the system's uncollected trade value (i.e. that no country profits from) | has_uncollected_system_trade_value > 200 | galactic_object |
can_access_system | Checks if the scoped fleet is able to enter the system. Note: Avoid overusing this, it is a performance-intensive trigger! | can_access_system = <solar system> | fleet |
is_ringworld | Checks if the planet is a ringworld | is_ringworld = yes | planet |
member_of_faction | Checks if the pop belongs to any, or a specific, faction | member_of_faction = no/<pop faction scope>/isolationist | pop |
support | Checks the faction's support level | support > 0.5 | pop_faction |
is_ideal_planet_class | Checks if the planet is of the ideal class for target country, species or pop | is_ideal_planet_class = { who = <target> status = yes/no } | planet |
is_pop_faction_type | Checks the faction's type | is_pop_faction_type = isolationist | pop_faction |
intel_level | Checks the country's intel level of target system | intel_level = { level > low system = <target> } | country |
is_researching_area | Checks the scientist's field of research | is_researching_area = society | leader |
situation_progress | Checks if the scoped situation's progress is a certain value. | situation_progress > 15 | situation |
situation_monthly_progress | Checks if the scoped situation's monthly progress is a certain value. Returns the cached value from the last monthly tick. | situation_monthly_progress > 1 | situation |
is_situation_type | Checks if the scoped situation is a certain type. | is_situation_type = my_situation_type | situation |
current_situation_approach | Checks if the specified approach has been picked on the scoped situation. | current_situation_approach = <approach> (name field of the approach) | situation |
can_set_situation_approach | Checks if the specified approach is allowed to be picked (according to potential and allow triggers) on the scoped situation. | can_set_situation_approach = <approach> (name field of the approach) | situation |
any_owned_leader | Iterate through each leader that is owned by the country - checks whether the enclosed triggers return true for any of them | any_owned_leader = { <triggers> } | country |
any_owned_pop | Iterate through all owned pops - checks whether the enclosed triggers return true for any of them | any_owned_pop = { <triggers> } | planet country pop_faction sector |
has_faction | Checks if the country has any instance of target faction type | has_faction = isolationist | country |
count_owned_pops | Count the number of owned pops in the country that fulfill the specified criteria. Warning: deprecated, use count_owned_pop | count_owned_pops = { limit = { <triggers> } count > 12 } | planet country pop_faction |
can_declare_war | Checks if the country can declare war against target country | can_declare_war = {target = <target country>attacker_war_goal = <war goal>} | country |
is_hostile | Checks if the country is hostile towards target country | is_hostile = <target> | country |
is_forced_neutral | Checks if the country has been set to be neutral towards target country via set_faction_hostility | is_forced_neutral = <target> | country |
is_forced_friendly | Checks if the country has been set to be friendly towards target country via set_faction_hostility | is_forced_friendly = <target> | country |
has_communications | Checks if the country has established communications with target country | has_communications = <target> | country |
has_country_resource | Checks the country's amount of a specific stored resource | has_country_resource = { type = minerals amount > 99/variable } | country |
has_leader_flag | Checks if the leader has a specific flag | has_leader_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | leader |
num_killed_ships | Checks how many of target country's ships that the country has destroyed | num_killed_ships = { target = <target> value > 5/variable } | country |
num_taken_planets | Checks how many planets the country has taken from target country | num_taken_planets = { target = <target> value > 1 } | country |
leader_of_faction | Checks if the leader is the leader of a faction | leader_of_faction = yes/no/<pop faction scope>/isolationist | leader |
is_scope_valid | Checks if the current scope is valid | is_scope_valid = yes | all |
opposing_ethics_divergence | Checks how far removed the country/pop's ethos is from target's | opposing_ethics_divergence = { steps > 1/variable who = <target> } | country pop |
is_war_leader | Checks if the country leads in a war | is_war_leader = yes | country pop_faction |
is_in_federation_with | Checks if the country is in a federation with target country | is_in_federation_with = <target> | country |
can_change_policy | Checks if the country can change a specific policy | can_change_policy = slavery | country |
is_ironman | Check if current game is running in ironman mode | is_ironman = yes | all |
species_gender | Checks what gender settings the species allows. | species_gender = female/male/indeterminable/not_set | species |
has_monthly_income | Checks the country's monthly income of a specific resource | has_monthly_income = { resource = engineering_research value < 20 } | country |
else | Evaluates the triggers if the display_triggers of preceding 'if' or 'else_if' is not met | if = { limit = { <display_triggers> } <triggers> }else = { <triggers> } | all |
has_policy_flag | Checks if the country has a specific policy | has_policy_flag = slavery_not_allowed | country |
count_deposits | Checks the number of deposits on the planet that meet the specified criteria | count_deposits = { type = <deposit> count < 2 } | planet |
has_tech_option | Checks if the country has a tech research option currently available | has_tech_option = tech_mining_network_2 | country |
count_tech_options | Checks the country's number available tech research options in a specific field | count_tech_options = { area = physics count > 0/variable } | country |
has_point_of_interest | Checks if the scoped country has a specific point of interest in its situation log | has_point_of_interest = { poi = <id> } | planet country ship fleet galactic_object ambient_object |
is_being_repaired | Checks if the ship/fleet is being repaired | is_being_repaired = yes | ship fleet |
compare_distance | Checks whether the current scope is closer to a specified object than it is to a second specified object within the same solar system. | compare_distance = { closer_object = root further_object = from } | megastructure planet ship pop fleet galactic_object leader ambient_object starbase deposit archaeological_site first_contact |
any_ambient_object | Iterate through every ambient object in the game - checks whether the enclosed triggers return true for any of them | any_ambient_object = { <triggers> } | all |
any_system_ambient_object | Iterate through every ambient object in the solar system - checks whether the enclosed triggers return true for any of them | any_system_ambient_object = { <triggers> } | galactic_object |
has_ambient_object_flag | Checks if the ambient object has a specific flag | has_ambient_object_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | ambient_object |
is_ambient_object_type | Checks if the ambient object is a specific type. | is_ambient_object_type = caravaneer_billboard_1 | ambient_object |
galaxy_percentage | Checks if the country has a specific percentage (0.00-1.00) of the galaxy within its borders | galaxy_percentage > 0.40 | country |
custom_tooltip_fail | Shows custom text only when the associated trigger fails | custom_tooltip_fail = {text = <text><triggers>} | all |
is_in_combat | Checks if the ship/fleet is engaged in combat | is_in_combat = yes | ship fleet |
any_member | Iterate through each member of the federation - checks whether the enclosed triggers return true for any of them | any_member = { <triggers> } | federation |
is_guaranteeing | Checks if the country is guaranteeing the independence of target country | is_guaranteeing = <target> | country |
is_war_participant | Checks if target country is participating in the war on the specified side | is_war_participant = { who = <target>/war = <target> side = attackers/defenders/<target> } | country war |
is_homeworld | Checks if the planet is its owner's homeworld | is_homeworld = yes | planet |
is_friendly_to | Checks if the country has a friendly attitude towards target country | is_friendly_to = <target> | country |
is_hostile_to | Checks if the country has a hostile attitude towards target country | is_hostile_to = <target> | country |
is_protective_to | Checks if the country has a protective attitude towards target country | is_protective_to = <target> | country |
is_threatened_to | Checks if the country has a threatened attitude towards target country | is_threatened_to = <target> | country |
years_passed | Checks the number of in-game years passed since the 2200 start | years_passed < 150 | all |
mid_game_years_passed | Checks the number of in-game years passed since the mid-game start date | mid_game_years_passed >= 50 | all |
end_game_years_passed | Checks the number of in-game years passed since the end-game start date | end_game_years_passed >= 50 | all |
is_dismissive_to | Checks if the country has a dismissive attitude towards target country | is_dismissive_to = <target> | country |
is_patronizing_to | Checks if the country has a patronizing attitude towards target country | is_patronizing_to = <target> | country |
is_angry_to | Checks if the country has an angry attitude towards target country | is_angry_to = <target> | country |
is_neighbor_of | Checks if the country/planet is neighbors with target country | is_neighbor_of = <target> | planet country ship fleet galactic_object |
is_rival | Checks if the country has a rival attitude towards target country | is_rival = <target> | country |
is_unfriendly_to | Checks if the country has an unfriendly attitude towards target country | is_unfriendly_to = <target> | country |
is_loyal_to | Checks if the country has a loyal attitude towards target country | is_loyal_to = <target> | country |
is_disloyal_to | Checks if the country has a disloyal attitude towards target country | is_disloyal_to = <target> | country |
is_cordial_to | Checks if the country has a cordial attitude towards target country | is_cordial_to = <target> | country |
is_domineering_to | Checks if the country has a domineering attitude towards target country | is_domineering_to = <target> | country |
fleet_power | Checks the scope's total fleet power | fleet_power > 2500 | country fleet federation |
has_election_type | Checks if the country has a specific election type | has_election_type = oligarchic | country |
has_ai_personality | Checks if an AI empire has a certain personality type | has_ai_personality = fanatic_befrienders | country |
has_ai_personality_behaviour | Checks if a country has a certain AI personality behavior | has_ai_personality_behaviour = slaver | country |
has_valid_ai_personality | Checks if the country has a valid AI personality | has_valid_ai_personality = yes | country |
has_migration_access | Checks if the country has migration access to target country | has_migration_access = <target> | country |
logged_in_to_pdx_account | Checks if the local human is logged in to a PDX account. This WILL cause an out of sync if used for anything that can change the game state | | all |
would_join_war | Checks if the country would join the side of target country in a hypothetical war | would_join_war = { attacker = <target> defender = <target> side = <target> } | country |
count_war_participants | Checks the number of participants in the war on a specific side that meet the specified criteria | count_war_participants = { limit = { <triggers> } side = target count < 4/variable | war |
count_potential_war_participants | Checks the amount of potential war participants in a specific war that meet the specified criteria | count_potential_war_participants = { attacker = <target> defender = <target> side = <target> limit = { <triggers> } count > 2/variable | all |
has_skill | Checks if the leader has a specific experience level | has_skill > 2 | leader |
has_experience | Checks if the leader has a specific amount of experience | has_experience < 900 | leader |
any_neighbor_system | Iterate through all a system's neighboring systems by hyperlane - checks whether the enclosed triggers return true for any of them | any_neighbor_system = { <triggers> } | galactic_object |
is_under_colonization | Checks if the planet is being colonized | is_under_colonization = yes | planet |
has_colony_progress | Checks the planet's progress towards completing colonization | has_colony_progress > 20 | planet |
distance_to_empire | Checks the ship/fleet/planet/system's galaxy map distance to target empire | distance_to_empire = {who = <target>distance = xuse_bypasses = no (default: yes)type = hyperlane/euclidean (default: hyperlane)} | planet ship fleet galactic_object |
is_unemployed | Checks if the pop is unemployed | is_unemployed = yes | pop |
years_of_peace | Checks the number of in-game years country has been at peace, with optional parameter to delay from start of game | years_of_peace = { value > 10/variable delay = 0 } | country |
is_within_borders_of | Checks if the planet/system/fleet/ship is within the borders of the target country | is_within_borders_of = <target> | planet ship fleet galactic_object |
num_marauder_empires_to_spawn | Checks the number of marauder empires specified by the galaxy setup | num_marauder_empires_to_spawn > 1 | all |
has_species_flag | Checks if the species has a specific flag | has_species_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | species |
has_auto_move_target | Checks if the fleet/ship has an active auto-move target set | has_auto_move_target = yes | ship fleet |
count_starbase_modules | Checks the number of starbase modules that are of the specified type or not | count_starbase_modules = { type = anchorage (optional) include_being_constructed = yes/no count < 12/variable } | galactic_object starbase |
count_starbase_buildings | Checks the number of starbase buildings that are of the specified type or not | count_starbase_buildings = { type = command_center (optional) include_being_constructed = yes/no count < 12/variable } | galactic_object starbase |
is_belligerent_to | Checks if the country has a belligerent attitude towards target country | is_belligerent_to = <target> | country |
is_imperious_to | Checks if the country has a imperious attitude towards target country | is_imperious_to = <target> | country |
is_arrogant_to | Checks if the country has a arrogant attitude towards target country | is_arrogant_to = <target> | country |
has_association_status | Check if the country has federation association status with target country | has_association_status = <target> | country |
is_original_owner | Checks if the target country is the planet's original owner | is_original_owner = <target> | planet |
can_work_job | Checks if the pop can work a job | can_work_job = yes | pop |
subject_can_diplomacy | Checks if the current country is allowed by its overlord to take diplomatic action | subject_can_diplomacy = <target> | country |
has_surveyed_class | Checks if the country has surveyed any planet of a specific class | has_surveyed_class = pc_tundra | country |
fleet_size | Checks the fleet's fleet size | fleet_size < 125 | fleet |
host_has_dlc | Checks if the host has a specific DLC enabled | | all |
local_has_dlc | Checks if the local player has a specific DLC enabled | | all |
num_rare_techs | Checks the country's number of researched rare technologies | num_rare_techs < 4 | country |
num_repeatable_techs | Checks the country's number of researched repeatable technologies | num_repeatable_techs < 4 | country |
num_researched_techs | Checks the country's number of researched technologies | num_researched_techs > 21 | country |
num_researched_techs_of_tier | Checks the country's number of researched technologies of a certain tier | num_researched_techs_of_tier = { tier = 2 value > 21 | country |
can_research_tier | Checks whether the country can research a certain tech tier | can_research_tier = { tier = 1 area = society } | country |
has_mandate | Checks if the leader has any, or a specific, mandate | has_mandate = nohas_mandate = mandate_shipwright | leader |
nor | An inverted OR trigger | | all |
nand | An inverted AND trigger | | all |
num_energy | Checks the planet's total amount of energy | num_energy > 19 | planet |
num_armies | Checks the country's or planet's number of armies | num_armies < 20 | planet country |
has_war_goal | Checks if a war goal is set. Only works in diplomatic phrases. | has_war_goal = yes | all |
max_naval_capacity | Checks the country's max naval capacity in absolute numbers | max_naval_capacity > 120 | country |
used_naval_capacity_integer | Checks the country's used naval capacity in absolute numbers | used_naval_capacity_integer < 89 | country |
used_naval_capacity_percent | Checks the country's used naval capacity in relative terms (0.00-1.00) | used_naval_capacity_percent < 0.75 | country |
max_starbase_capacity | Checks the country's max starbase capacity | max_starbase_capacity = 15 | country |
used_starbase_capacity_integer | Checks the country's used starbase capacity in absolute numbers | used_starbase_capacity_integer = 15 | country |
used_starbase_capacity_percent | Checks the country's used starbase capacity in relative terms (0.00-1.00) | used_starbase_capacity_percent < 0.75 | country |
war_begun_num_fleets_gone_mia | Checks amount of target country's fleets that went MIA when the war began | war_begun_num_fleets_gone_mia = { who = <target> value < 10 } | war |
custom_tooltip_success | Shows custom text only when the associated trigger passes | custom_tooltip_success = {text = <text><triggers>} | all |
has_active_event | Checks if country has active events: | has_active_event = {event.1event.2event.n} | country |
success_text | For 'desc = {trigger = {' use. Shows custom text when the associated trigger passes. | success_text = {text = <text><triggers>} | all |
fail_text | For 'desc = {trigger = {' use. Shows custom text when the associated trigger fails. | fail_text = {text = <text><triggers>} | all |
has_defensive_pact | Checks if the country has a defensive pact with target country | has_defensive_pact = <target> | country |
calc_true_if | Returns true if the specified number of sub-triggers return true | calc_true_if = { amount = 2/variable <trigger> <trigger> <trigger> } | all |
is_researching_technology | Checks if the country is currently researching a specific technology | is_researching_technology = tech_gene_seed_purification | country |
is_subject | Checks if the country is a subject of any other country | is_subject = no | country |
any_subject | Iterate through all subjects of the scoped country - checks whether the enclosed triggers return true for any of them | any_subject = { <triggers> } | country |
log | Prints a message to game.log for debugging purposes | log = <string> | all |
is_enigmatic_to | Checks if the country has a enigmatic attitude towards target country | is_enigmatic_to = <target> | country |
is_berserker_to | Checks if the country has a berserker attitude towards target country | is_berserker_to = <target> | country |
has_same_ethos | Checks if a country has the same ethos (complete set of ethics) as a country or pop | has_same_ethos = <target> | country pop |
is_majority_species | Checks if the specified species is the majority species on the current planet. | is_majority_species = <species> | planet |
has_closed_borders | Check if the country has closed its borders to target country | has_closed_borders = <target> | country |
is_difficulty | Checks the game's difficulty level (0 to 6, with 0 as Civilian and 6 as Grand Admiral | is_difficulty = 2 | all |
is_exact_same_species | Checks if the scoped object is originally of the same species, or currently of the exact same species instance, as another object | is_exact_same_species = <target> | country ship pop leader army species |
can_control_access_for | Checks if the country is allowed to control target country's border access to the country | can_control_access_for = <target> | country |
is_overlord_to | Checks if the country has an overlord attitude towards target country | is_overlord_to = <target> | country |
is_improving_relations_with | Checks if the country has an envoy sent to the target country to improve relations | is_improving_relations_with = <target> | country |
is_harming_relations_with | Checks if the country has an envoy sent to the target country to harm relations | is_harming_relations_with = <target> | country |
distance_to_core_percent | Checks the ship/fleet/planet/leader/pop/system's distance to the galactic core in percent, where center = 0 and galactic rim = 100 | distance_to_core_percent < 60 | all |
has_non_aggression_pact | Check if the country has a non-aggression pact with target country | has_non_aggression_pact = <target> | country |
happiness_planet | Checks the average happiness on the planet | happiness_planet < 0.6 | planet |
pre_ruler_leader_class | Checks the rulers previous leader class | pre_ruler_leader_class = scientist | leader |
has_hp_percentage | Checks a fleet or ship's hit points percentage | has_hp_percentage > 0.5 | ship fleet |
can_join_factions | Checks if scoped pop can join a faction | | pop |
is_custodial_to | Checks if the country has a custodial attitude towards target country | is_custodial_to = <target> | country |
has_valid_civic | Checks if the current country has a certain civic and if its validated | has_valid_civic = my_test_civic_1 | country |
has_active_tradition | Checks if a country has the given tradition or tradition swap. Tradition specified must be the one giving effects, i.e. tradition swaps with 'inherit_effects = yes' are ignored and the base tradition should be specified in those cases. | has_active_tradition = tr_my_santa_claus_tradition | country |
num_tradition_categories | Checks number of tradition categories the country has picked | num_tradition_categories > 2 | country |
is_event_leader | Checks if a leader is a special event leader (defined in create_leader) | is_event_leader = no | leader |
is_crises_allowed | Check if current game allows crises | is_crises_allowed = yes | all |
allowed_crisis_type | Checks which crisis is allowed to spawn in the current game | allowed_crisis_type = prethoryn/unbidden/contingency/all | all |
is_custom_capital_location | Checks if the spatial object is its owner's custom capital location | is_custom_capital_location = yes | planet ship fleet galactic_object |
resource_income_to_expenditure_balance_ratio | Checks ratio between the country's income and expenditures for a specific resource. E.g. if it makes 80 energy and spends 100, its ratio is 0.8. | resource_income_to_expenditure_balance_ratio = {resource = <resource_name>value ><= <value>} | country |
resource_stockpile_compare | Checks specific resource stockpile for the country scope: | resource_stockpile_compare = {resource = <resource_name>value ><= <value>mult = <variable> (optional: multiply the value by a variable, e.g. for when you are doing the same with add_resource)} | country |
planet_resource_compare | Checks specific resource value for scoped planet. Warning: performance-intensive trigger! | planet_resource_compare = {resource = <resource_name>value ><= <value>/variable>type = upkeep/produces/balance(default)} | planet |
resource_income_compare | Checks specific resource income value for the country scope (note: checks profit minus loss, not revenue): | resource_income_compare = {resource = <resource_name>value ><= <value>} | country |
resource_expenses_compare | Checks specific resource expenses value for the country scope: | resource_expenses_compare = {resource = <resource_name>value ><= <value>} | country |
resource_revenue_compare | Checks specific resource revenue value for the country scope: | resource_revenue_compare = {resource = <resource_name>value ><= <value>} | country |
market_resource_price | Checks market price of a specific resource for the current country: | market_resource_price = {resource = <resource_name>amount = <value> (how much are you buying/selling)trade_type = market_buy/market_sell/not_set (i.e. price without market fees)value ><= <value>/<variable>} | country |
pop_percentage | Checks the percentage of pops in the scope that fulfill the specified criteria | pop_percentage = {percentage > 0.74/variablelimit = { <triggers> }exclude = { <triggers> } (optional: specifies pops to exclude from the calculation)} | planet country pop_faction sector |
num_species | Checks if the number of species on a planet, in an empire or in a pop faction is according to the argument. Does not count genetically modified species as unique. | num_species > 8 | planet country pop_faction |
num_unique_species | Checks if the number of species on a planet, in an empire or in a pop faction is according to the argument. Counts genetically modified species as unique. | num_unique_species < 12 | planet country pop_faction |
has_diplo_migration_treaty | Checks if two countries have a migration treaty. | | country |
has_presence | Checks if a system contains any fleets, stations, mega structures or colonized planets. | has_presence = yes | galactic_object |
is_megastructure_type | Compares the type of scope's mega structure to a type from the database. | is_megastructure_type = <name of type> | megastructure |
is_upgrading | Checks if the scope's fleet or mega structure is currently upgrading. | is_upgrading = <yes/no> | megastructure fleet |
can_be_upgraded | Checks if the scope's fleet, ship, starbase or megastructure can be upgraded. | can_be_upgraded = <yes/no>. | megastructure ship fleet starbase |
relative_power | Compares relative power between two countries. relative_power = { who = <target country> category = <fleet/economy/technology/all> value ><= <pathetic/inferior/equivalent/superior/overwhelming> | | country federation |
has_tradition | Checks if a country has the given tradition. | has_tradition = tr_my_santa_claus_tradition | country |
any_relation | Iterate through all relations - checks whether the enclosed triggers return true for any of them | any_relation = { <triggers> } | country |
is_job_of_pop_category | Checks if a job is of a certain pop category. Note that the result for this trigger is not dependent on where it is used - so it's for use in e.g. templated script values. | is_job_of_pop_category = { job = <job> category = <category> } | all |
has_megastructure_flag | Checks if the mega structure has a specific flag | has_megastructure_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | megastructure |
has_citizenship_type | Checks if a species/pop/leader has a particular citizenship type in their country | has_citizenship_type = { country = <who> type = <type> } | pop leader species |
former_colonization_control_type | Compares the former migration control type with the given one. | former_colonization_control_type = colonization_control_yes | pop |
has_population_control | Checks if the pop is prevented from reproducing | has_population_control = { type = bool/<type> country = scope } | pop leader species |
has_migration_control | Checks if the pop is prevented from migrating | has_migration_control = { type = bool/<type> country = scope } | pop leader species |
species_planet_slave_percentage | Checks if a pop's planet has a specific percentage (0.00-1.00) of the same species enslaved | species_planet_slave_percentage > 0.40 | pop |
has_ascension_perk | Checks if a country has the given ascension perk. | has_ascension_perk = ap_my_ascension_perk | country |
num_ascension_perks | Compares the number of AP points the country has spent with the given value | num_ascension_perks > 7 | country |
pop_produces_resource | Checks if a pop is currently producing a particular resource | pop_produces_resource = { type = minerals amount < 5.5/variable } | pop |
has_military_service_type | Checks if a species/pop/leader has a particular military service type in their country | has_military_service_type = { country = <who> type = <type> } | pop leader species |
has_purge_type | Checks if a species/pop/leader has a particular purge type in their country | has_purge_type = { country = <who> type = <type> } | pop leader species |
has_slavery_type | Checks if a species/pop/leader has a particular slavery type in their country | has_slavery_type = { country = <who> type = <type> } | pop leader species |
has_living_standard | Checks if a species/pop/leader has a particular living standard in their country | has_living_standard = { country = <who> type = <type> } | pop leader species |
has_citizenship_rights | Checks if the pop/species/leader has rights | has_citizenship_rights = yes/no | pop leader |
num_ascension_perk_slots | Compares the number of unlocked ascension perk slots of the scope with the given value | num_ascension_perks > 7 | country |
is_fleet_idle | Checks if the ship/fleet is idle | is_fleet_idle = yes | ship fleet |
debug_break | Trigger an assertion to stop the debugger when encountering this trigger; returns the value it is assigned | debug_break = yes | all |
has_civic | Checks if the current country has the specified civic | has_civic = my_test_civic_1 | country dlc_recommendation |
has_authority | Checks if the current country has the specified government authority | has_authority = democratic | country dlc_recommendation |
has_invalid_civic | Checks if the current country has a certain civic and if its invalidated | has_invalid_civic = my_test_civic_1 | country |
has_colonization_control | Checks if the pop is prevented from migrating | has_colonization_control = { type = bool/<type> country = scope } | pop leader species |
has_trade_route | Checks if a system has trade route going through. | has_trade_route = <yes/no> | galactic_object |
trade_route_value | Checks the trade value going through the system. | trade_route_value >=< 40 | galactic_object |
trade_intercepted_percentage | Checks the intercepted trade value ratio going through the system. | trade_intercepted_percentage >=< 40 | galactic_object |
trade_intercepted_value | Checks the intercepted trade value going through the system. | trade_intercepted_value >=< 40 | galactic_object |
trade_protected_value | Checks the protected trade value going through the system. | trade_protected_value >=< 40 | galactic_object |
trade_protected_percentage | Checks the protected trade value ratio going through the system. | trade_protected_percentage >=< 40 | galactic_object |
planet_garrison_strength | Checks the planet's army strength (as calculated by all armies including offensive or defensive owned by its current controller). Warning: moderately intensive trigger: | planet_garrison_strength >= 510 | planet |
num_trade_routes | Counts the number trade routes in the empire. | num_trade_routes >=< 40 | country |
count_species | Counts the number of species in the scope that fulfill the specified criteria, not counting sub-species as unique. | count_species = { count > 4 limit = { <triggers> } } | planet country |
count_exact_species | Counts the number of species in the scope that fulfill the specified criteria, counting sub-species as unique. | count_exact_species = { count > 4 limit = { <triggers> } } | planet country |
is_constructing | Checks if the scoped construction ship is building the specified thing | is_constructing = megastructure | <megastructure type> | starbase | mining_station | research_station | observation_post | <ship class> | ship fleet |
has_secret_fealty_from_subject_of | Checks if the country has a secret fealty from any of the target country's subjects | has_secret_fealty_from_subject_of = <country> | country |
has_ruler_trait | Checks if a leader has a certain ruler trait, even if they are not currently ruler | has_ruler_trait = leader_trait_carefree | leader |
num_trait_points | Checks the country/pop/leader/species' number of traits points spent. NOTE: This is not the free trait points yet to be spent. | num_trait_points < 3 | country pop leader species |
has_component | Checks if a ship has a certain component | has_component = <component template key> | ship |
has_notification_modifier | Checks if a country has a certain notification modifier | has_notification_modifier = <key> | country |
pop_maintenance_cost | Checks the maintenance costs of a pop | pop_maintenance_cost = { value > 0.5/variable resource = energy } | pop |
conditional_tooltip | The enclosed trigger will be completely ignored if the condition in "trigger" isn't true. Useful to hide part of tooltips that are not relevant. | | all |
has_natural_wormhole | Returns true if the scopes system contains at least one natural wormhole | has_natural_wormhole = yes | galactic_object |
has_claim | Checks if the country has claims on the given country or system. | has_claim = <country|system> | country |
num_active_gateways | Checks the number of active gateways in the galaxy | num_active_gateways < 3 | all |
attacker_war_exhaustion | Checks the war exhaustion of the war's attackers | attacker_war_exhaustion > 0.6 | war |
defender_war_exhaustion | Checks the war exhaustion of the war's defenders | defender_war_exhaustion < 0.2 | war |
off_war_exhaustion_sum | Checks the country's total war exhaustion for all offensive wars | off_war_exhaustion_sum < 0.1 | country |
def_war_exhaustion_sum | Checks the country's total war exhaustion for all defensive wars | def_war_exhaustion_sum > 0.75 | country |
has_starbase_module | Checks if the starbase has a specific module | has_starbase_module = <starbase module> | starbase |
has_starbase_building | Checks if the starbase has a specific building | has_starbase_building = <starbase building> | starbase |
has_starbase_size | Compares the starbase ship size | has_starbase_size >= <starbase ship size> | starbase |
has_seen_any_bypass | Checks the scoped country has ever encountered a bypass of a given type before | has_seen_any_bypass = bypass_type | country |
has_seen_specific_bypass | Checks the scoped country has encountered a specific bypass before | has_seen_specific_bypass = ROOT | country |
owns_any_bypass | Checks if the scoped country controls any system containing a bypass of a specific type | owns_any_bypass = bypass_type | country |
has_casus_belli | Checks if the country has a valid casus belli (any casus belli or a specific one) on the given country. | has_casus_belli = {target = <country>type = <cb_type> #optional} | country |
num_starbases | Counts the number of starbases owned by the scoped country | num_starbases >= 1 | country |
num_owned_active_gateways | Checks the number of active gateways owned by the scoped country | num_owned_active_gateways < 3 | country |
using_war_goal | Checks if a war has a specific war goal | using_war_goal = { type = <war goal> owner = <eventtarget, country> } | war |
has_specialist_perk | Checks if the agreement has a specific specialist perk active | has_specialist_perk = <perk_key> | agreement |
has_active_specialization | Checks if the agreement has an active specialization of the specified type, or of any type if 'any' is specified | has_active_specialization = <specialist_type_key/any> | agreement |
specialist_tier | Checks the specialization tier of the subject of the agreement. | specialist_tier >=< 2 | agreement |
is_total_war | Checks if a war is a total war | is_total_war = yes/no | war |
has_status | Checks the current status of the scoped ship or fleet. | has_status = <colossus status> #charging/firing | ship fleet |
valid_planet_killer_target | Checks if the scoped fleet can target the given planet with its planet killer weapon | valid_planet_killer_target = <planet> | fleet |
has_secret_fealty_with | Checks if the country has a secret fealty with the other country (in either direction) | has_secret_fealty_with = <country> | country |
has_orbital_bombardment | Checks whether a planet is under bombardment | has_orbital_bombardment = yes | planet |
has_orbital_bombardment_stance | Checks to what degree the planet is being bombarded | has_orbital_bombardment_stance = selective | planet |
count_starbase_sizes | Checks if the scoped country has a specified quantity of a starbase size | count_starbase_sizes = {starbase_size = <starbase_ship_size>count >= 2/variable} | country |
is_starbase_type | Checks if scoped starbase would evaluate to be a certain starbase_type for its current owner. | is_starbase_type = sfortress | starbase |
command_limit | Checks the country's command limit | command_limit > 120 | country |
has_hyperlane_to | Checks if the system has a hyperlane connection to target system | has_hyperlane_to = <target> | galactic_object |
is_bridge | Checks if a system has the bridge flag or not. | is_bridge = <yes/no> | galactic_object |
is_capitals_connected_through_relay_network | Checks if current country's capital is connected to target's capital through hyper relay network | is_capitals_connected_through_relay_network = <target> | country |
is_system_connected_to_relay_network | Checks if target system is connected to own capitals through hyper relay network | is_system_connected_to_relay_network = <target> | galactic_object |
inverted_switch | Switch case for a trigger treated as NOT. | inverted_switch = {trigger = pop_has_ethicethic_xenophile = { <trigger> }ethic_xenophobe = { <trigger> }default = { <trigger> }} | all |
is_scope_set | Checks if the scope is set for appropriate target | is_scope_set = <target> | planet country ship pop fleet |
is_primary_star | Checks if the planet is the system's primary star | is_primary_star = yes | planet |
uses_district_set | Checks if the planet has the specified tag for district usage: | uses_district_set = standard | planet |
has_climate | Checks if the planet's climate is set to a specified string in planet_classes: | has_climate = dry | planet |
built_on_planet | Checks if the scoped megastructure is built on a planet | built_on_planet = yes | megastructure |
last_changed_species_rights_type | Check if the last species rights type changed for the pop or leader is of type type | last_changed_species_rights_type = <living_standard/citizenship/military_service/slavery/purge/colonization_control/population_control/migration_control/none> | pop leader |
controlled_systems | Checks the country's or sector's number of owned systems | controlled_systems < 3 | country sector |
exploitable_planets | Checks the country has planets that are unexploited (i.e. orbital stations can be built on them) | exploitable_planets < 3 | country |
controlled_colonizable | Returns the number of planets within the current country's borders that are habitable but have not been colonized | controlled_colonizable > 0 | country |
ai_colonize_plans | Checks how many plans the AI have for colonization (lighter than controlled_colonizable for AI) | ai_colonize_plans > 0 | country |
scientist_count | Checks the countrys' number of scientists | scientist_count < 4 | country |
has_ai_expansion_plan | Checks if the country AI has any plans to expand | has_ai_expansion_plan = no | country |
ai_wants_to_negotiate_agreement | Checks if the country AI wants to renegotiate any existing agreements | | country |
is_on_market | Checks if resource is enabled on the Galactic Market | is_on_market = <resource_name> | all |
can_buy_on_market | Checks if the current country can buy the specified resource on the market or galactic market | can_buy_on_market = <resource_name> | country |
highest_threat | Checks the countrys' highest threat against it | highest_threat > 100 | country |
has_rival | Checks if the target country is the country's rival | has_rival = <target> | country |
has_subject | Checks if the target country is the a subject of the current country. | has_subject = <target> | country |
has_overlord | Checks if the target country is the country's overlord | has_overlord = <target> | country |
has_any_overlord | Checks if the country has an overlord | has_any_overlord = yes | country |
has_sector_type | Checks if the sector has a specific type | has_sector_type = <sector type> | sector |
num_sectors | Counts the number of sectors owned by the scoped country | num_sectors >= 1 | country |
has_deposit_category | Checks if a deposit has specified category | has_deposit_category = <category key> | deposit |
has_relic | Checks if the scoped country has the specified relic | has_relic = <relic_key> | country |
caravaneers_enabled | Checks if Caravaneers are enabled in game setup | | all |
xeno_compatibility_enabled | Checks if Xeno Compatibility are enabled in game setup | | all |
lgate_enabled | Checks if L-Gates are enabled in game setup | | all |
num_housing | Checks the planet's total housing | num_housing > 5 | planet |
num_deposits | Checks the planet's total number of deposits | num_deposits > 5 | planet |
is_sector_capital | Checks if the planet is its sector's capital | is_sector_capital = yes | planet |
has_sector_focus | Checks if the sector has a certain focus | has_sector_focus = basic | sector |
has_any_sector_focus | Checks if the sector has any focus | has_any_sector_focus = yes | sector |
is_site_last_die_result | Compares the last dice roll. | is_site_last_die_result >= <int> | archaeological_site first_contact |
is_current_stage_difficulty | Compares the current stage difficulty. | is_current_stage_difficulty >= <int> | archaeological_site first_contact |
is_site_at_stage | Compares the current stage index. | is_site_at_stage >= <int> | archaeological_site |
is_current_stage_clues | Compares the current stage clues. | is_current_stage_clues >= <int> | archaeological_site first_contact |
is_site_days_to_next_die_roll | Compares days to next die roll. | is_site_days_to_next_die_roll >= <int> | archaeological_site first_contact |
is_site_last_excavator | Checks last excavating country. | is_site_last_excavator = <country> | archaeological_site |
is_site_type | Checks the type of the site. | is_site_type = <archaeological site type key> | archaeological_site |
is_site_completed | Checks if the site has been completed. | is_site_completed = yes/no | archaeological_site first_contact |
is_site_under_excavation | Checks if the site is currently being excavated. | is_site_under_excavation_ = yes/no | archaeological_site |
is_site_current_stage_score | Compares the current stage discovery score. | is_site_current_stage_score >= <int> | archaeological_site first_contact |
is_site_current_stage_score_no_die | Compares the current stage discovery score excluding the current die roll. | is_site_current_stage_score_no_die >= <int> | archaeological_site first_contact |
is_current_excavator_fleet | Checks current excavator fleet. | is_current_excavator_fleet = <fleet> | archaeological_site |
is_artificial | Checks if the planet is artificial (as set in planet_classes) | is_artificial = yes | planet |
is_ideal | Checks if the planet is ideal (as set in planet_classes) | is_ideal = yes | planet |
federation_experience | Checks experience of the federation. | federation_experience >=< 40 ); | federation |
federation_cohesion | Checks cohesion of the federation. | federation_cohesion >=< 40 ); | federation |
federation_cohesion_growth | Checks cohesion growth of the federation. | federation_cohesion_growth >=< 40 ); | federation |
has_any_federation_law_in_category | Checks if given law category has any active law | has_any_federation_law_in_category = <federation law category> | federation |
has_federation_law | Checks if given law has been enacted in scoped federation | has_federation_law = <federation law> | federation |
has_federation_perk | Checks if given perk has been unlocked in scoped federation | has_federation_perk = <federation perk> | federation |
has_federation_type | Checks if federation has specific federation type | has_federation_type = <federation type> | federation |
federation_level | Checks federation level in comparison to given value in scoped federation | federation_level >=< <federation level> | federation |
is_voting_on_resolution | Checks if the Galactic Community is currently voting on any, or a specific, resolution | is_voting_on_resolution = <resolution/any> | all |
is_proposing_resolution | Checks if the scoped country is currently proposing any, or a specific, resolution | is_proposing_resolution = <resolution/any> | country |
last_resolution_changed | Checks if the last resolution the Galactic Community voted on or otherwise passed or failed is as specified. | last_resolution_changed = <resolution> | all |
position_on_current_resolution | Checks if the current country is supporting, opposing or abstaining from the currently proposed galcom resolution. | position_on_current_resolution = support/oppose/abstain | country |
position_on_last_resolution | Checks if the current country was supporting, opposing or abstaining from the last proposed galcom resolution. | position_on_last_resolution = support/oppose/abstain | country |
is_years_since_community_formation | Compare with number of years since the formation of the Galactic Community. NOTE: A negative value means it hasn't been formed yet! | is_years_since_community_formationn >= <int32> | all |
is_years_since_council_establishment | Compares with number of years since the establishment of the Galactic Council. NOTE: A negative value means it hasn't been established yet! | is_years_since_council_establishment >= <int32> | all |
is_galactic_community_formed | Checks if the Galactic Community has been formed | is_galactic_community_formed = yes/no | all |
is_galactic_council_established | Checks if the Galactic Council has been established | is_galactic_council_established = yes/no | all |
is_galactic_community_member | Checks if scoped country is part of the Galactic Community | is_galactic_community_member = yes/no | country |
is_part_of_galactic_council | Checks if scoped country is part of the Galactic Council | is_part_of_galactic_council = yes/no | country |
num_members | Checks number of members in scoped federation | num_members >=< <integer value> | federation |
num_associates | Checks number of associates in scoped federation | num_associates >=< <integer value> | federation |
has_origin | Checks if scoped country has specified origin | has_origin = <origin key> | country dlc_recommendation |
is_last_lost_relic | Checks whether the relic passed in parameter is the last relic lost by the country int the current scope. | is_last_lost_relic = <relic_key> | country |
is_last_received_relic | Checks whether the relic passed in parameter is the last relic received by the country int the current scope. | is_last_received_relic = <relic_key> | country |
is_active_resolution | Checks if the provided Resolution is active in the Community | is_active_resolution = <resolution_type_key> | all |
is_in_breach_of_any | Checks if an empire is in breach of any galactic resolution. | is_in_breach_of_any = yes/no | country |
in_breach_of | Checks if the scoped country is in breach of the specified resolution (or would be, were it to be enacted) | in_breach_of = <resolution> | country |
num_council_positions | Compares the number of council positions in the Galactic Community. | num_council_positions >= <int32> | all |
galactic_community_rank | Compares empire rank ( sorted by diplomatic weight ) in the Galactic Community. NOTE: If the scoped country isn't part of the community this returns -1. | galactic_community_rank >= <int32> | country |
is_permanent_councillor | Checks if an empire has a permanent seat on the Galactic Council | is_permanent_councillor = yes/no | country |
has_federation_setting | Checks if given setting is on for scoped federation | has_federation_setting = <setting> | federation |
any_owned_species | Check if any of the species <on the planet/in the country> meet the specified criteria - checks whether the enclosed triggers return true for any of them | any_owned_species = { <triggers> } | planet country |
any_enslaved_species | Check if any of the species with enslaved pops <on the planet/in the country> meet the specified criteria - checks whether the enclosed triggers return true for any of them | any_enslaved_species = { <triggers> } | planet country |
num_ai_empires_setting | Checks the number of AI empires defined in setup | num_ai_empires_setting >= 1 | all |
num_defensive_pacts | Checks the number of defensive pacts the current country has. | num_defensive_pacts > 2 | country |
num_support_independence | Checks the number of empires the current country is supporting the independence of. | num_support_independence > 2 | country |
num_guarantees | Checks the number of empires the current country is guaranteeing. | num_guarantees > 2 | country |
num_non_aggression_pacts | Checks the number of non-aggression pacts the current country has. | num_non_aggression_pacts > 2 | country |
num_commercial_pacts | Checks the number of commercial pacts the current country has. | num_commercial_pacts > 2 | country |
num_research_agreements | Checks the number of research agreements a country has | num_research_agreements > 2 | country |
num_migration_pacts | Checks the number of migration pacts a country has | num_migration_pacts > 2 | country |
num_rivals | Checks the number of rivalries a country has | num_rivals > 2 | country |
num_closed_borders | Checks the number of countries the country has closed borders to | num_closed_borders > 2 | country |
num_truces | Checks the number of truces country has | num_truces > 2 | country |
galaxy_size | Checks whether the galaxy size if of a certain type | galaxy_size = medium | all |
galaxy_shape | Checks whether the galaxy shape if of a certain shape | galaxy_shape = spiral_2 | all |
pop_has_happiness | Checks if the current pop has happiness or not. | pop_has_happiness = yes/no | pop |
has_current_purge | Checks if any pops are being purged on the current planet. | has_current_purge = yes/no | planet |
species_has_happiness_with_owner | Checks if the current species has happiness or not when owned by a specified country. | species_has_happiness_with_owner = country | species |
num_planets_in_system | Checks the solar system's total number of planets | num_planets_in_system > 5 | galactic_object |
num_galaxy_systems | Checks number of star systems in the galaxy | num_galaxy_systems > 400 | all |
num_assigned_jobs | Checks the number of pops the planet or country has that work a specific job. | num_assigned_jobs = { job = <key>/unemployed value > 2 } | planet country |
has_active_first_contact_with | Checks if the scoped country has an active First Contact site with the target country | has_active_first_contact_with = <country> | country |
can_have_first_contact_site_with | Checks if the scoped country is allowed to have a First Contact site with the target country | can_have_first_contact_site_with = <country> | country |
is_current_first_contact_stage | Checks if the scoped first contact is at the specified stage. | is_current_first_contact_stage = default_stage_2 | first_contact |
has_spynetwork | Checks if scoped country has any spynetwork with a value > 0 | has_spynetwork = yes | country |
has_espionage_asset | Checks if the scope hold an asset of specified type | has_espionage_asset = <asset type> | spy_network espionage_operation |
has_espionage_operation_flag | Checks if the espionage operation has a specific flag | has_espionage_operation_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | espionage_operation |
has_menace_perk | Checks if a country has a specific Menace Perk unlocked. | has_menace_perk = <menace_perk_name> | country |
num_organic_pops_per_year | Checks how many organic pops the planet expects to gain in a year on average (through growth and assembly) at the current rate. | num_organic_pops_per_year > 0.41 | planet |
num_artificial_pops_per_year | Checks how many artificial pops the planet expects to assemble in a year on average at the current rate. | num_artificial_pops_per_year > 0.41 | planet |
has_spy_power | Compares the infiltration level of the network | has_spy_power = <num> | spy_network |
has_available_spy_power | Compares the available infiltration level of the network | has_available_spy_power = <num> | spy_network |
has_espionage_category | Checks if the scope is of a specific category | has_espionage_category = <espionage category key> | espionage_operation |
is_running_espionage_operation | Checks if the scope is currently running an espionage operation | is_running_espionage_operation = <bool> | country spy_network |
has_espionage_type | Checks if the scope is of a specific type | has_espionage_type = <espionage type key> | espionage_operation |
relative_encryption_decryption | Divides the encryption value of the scope object with the decryption value of the target and compares with value. Target is only used for country scope. | relative_encryption_decryption = {target = <country>value > 1.0/variable} | country spy_network espionage_operation |
is_espionage_operation_days_to_next_die_roll | Compares days to next die roll. | is_espionage_operation_days_to_next_die_roll >= <value> | espionage_operation |
is_espionage_operation_chapter | Compares the current espionage operation chapter index. | is_espionage_operation_chapter >= <int> | espionage_operation |
is_espionage_operation_difficulty | Compares the espionage operation difficulty. | is_espionage_operation_difficulty >= <value> | espionage_operation |
is_espionage_operation_score_no_die | Compares the current espionage score excluding the current die roll. | is_espionage_operation_score_no_die >= <value> | espionage_operation |
is_espionage_operation_score | Compares the current espionage score. | is_espionage_operation_score >= <value> | espionage_operation |
is_espionage_operation_last_die_result | Compares the last dice roll. | is_espionage_operation_last_die_result >= <int> | espionage_operation |
num_espionage_assets | Compares the number of assets associated with the scope object. | num_espionage_assets = <int> | spy_network espionage_operation |
has_ship_owner_type | Checks if the ship/fleet/design has a specific owner type (country/federation/galactic_community/global_ship_design) | has_ship_owner_type = galactic_community | ship fleet design |
has_crisis_level | Checks if a country has a specific Crisis Level unlocked. | has_crisis_level = <crisis_level_name> | country |
has_spynetwork_value | Compares spy network value of the scoped object | has_spynetwork_value >= <value> | spy_network |
is_spynetwork_level | Compares spy network level of the scoped object | is_spynetwork_level >= <int> | spy_network |
is_counter_espionage | Compares counter espionage of the scoped object | is_counter_espionage >= <value> | country |
has_embassy | Check if the country has an embassy with the target country | has_embassy = <target> | country |
is_spynetwork_max_level | Compares spy network max level of the scoped object | is_spynetwork_max_level >= <int> | spy_network |
is_starbase_building_module | Checks if the starbase is currently building a specific module | iss_starbase_building_module = <starbase module> | starbase |
is_starbase_building_building | Checks if the starbase is currently building a specific building | is_starbase_building_building = <starbase building> | starbase |
starbase_buildable_is_in_queue_before | Check if the first buildable is in the starbase building queue before the second buildable (for prerequisites, mostly) | Returns false if the first one, or both aren't in the queue. Returns true if the first one is in, but the second isn't.starbase_buildable_is_in_queue_before = { first = <buildable> second = <buildable> | starbase |
has_job_category | Checks if the pop is currently working this strata job (worker, specialist, complex_drone, etc.) Returns false if unemployed. | has_job_category = <key> | pop |
has_term_value | Checks if the agreement has a specific term | has_term_value = { term = <term> value = <term_value> } | agreement |
is_action_active | Check if a trade action is already active in a trade deal with the specified empire (or with any empire if so specified) | is_action_active = { action = <action_key> with_country = <other_country_scope/any> } | country |
is_offer_terms_actual | Checks if terms of the special offer between scoped and target countries is not obsolete | Only works in certain parts of the script marked with ai_trade_facility.is_offer_terms_actual = { target = <country> } | country |
can_afford_special_offer | Checks if the scoped country can afford the offer given by the target country | Only works in certain parts of the script marked with ai_trade_facility.can_afford_special_offer = { target = <country> } | country |
has_design_flag | Checks if the design has a specific flag | has_design_flag = <flag> (note: one can use e.g. my_flag@from to track relationships between objects) | design |
enclave_capacity_left | Checks the country's free enclave number capacity in absolute numbers | enclave_capacity_left > 1 | country |
any_agreement | Iterate through each agreement - checks whether the enclosed triggers return true for any of them | any_agreement = { <triggers> } | country no_scope |
count_agreement | Iterate through each agreement - checks whether the enclosed triggers return true for X/all of them | count_agreement = {count = <num/all/variable>limit = { <triggers> }} | country no_scope |
count_ambient_object | Iterate through every ambient object in the game - checks whether the enclosed triggers return true for X/all of them | count_ambient_object = {count = <num/all/variable>limit = { <triggers> }} | all |
count_system_ambient_object | Iterate through every ambient object in the solar system - checks whether the enclosed triggers return true for X/all of them | count_system_ambient_object = {count = <num/all/variable>limit = { <triggers> }} | galactic_object |
any_archaeological_site | Iterate through every archaeological sites - checks whether the enclosed triggers return true for any of them | any_archaeological_site = { <triggers> } | all |
count_archaeological_site | Iterate through every archaeological sites - checks whether the enclosed triggers return true for X/all of them | count_archaeological_site = {count = <num/all/variable>limit = { <triggers> }} | all |
any_owned_army | Iterate through each army that is owned by the country - checks whether the enclosed triggers return true for any of them | any_owned_army = { <triggers> } | country |
count_owned_army | Iterate through each army that is owned by the country - checks whether the enclosed triggers return true for X/all of them | count_owned_army = {count = <num/all/variable>limit = { <triggers> }} | country |
any_planet_army | Iterate through each army on the planet (not in ground combat), regardless of owner. - checks whether the enclosed triggers return true for any of them | any_planet_army = { <triggers> } | planet |
count_planet_army | Iterate through each army on the planet (not in ground combat), regardless of owner. - checks whether the enclosed triggers return true for X/all of them | count_planet_army = {count = <num/all/variable>limit = { <triggers> }} | planet |
any_ground_combat_defender | Iterate through each army currently defending the planet in ground combat - checks whether the enclosed triggers return true for any of them | any_ground_combat_defender = { <triggers> } | planet |
count_ground_combat_defender | Iterate through each army currently defending the planet in ground combat - checks whether the enclosed triggers return true for X/all of them | count_ground_combat_defender = {count = <num/all/variable>limit = { <triggers> }} | planet |
any_ground_combat_attacker | Iterate through each army currently attacking the planet in ground combat - checks whether the enclosed triggers return true for any of them | any_ground_combat_attacker = { <triggers> } | planet |
count_ground_combat_attacker | Iterate through each army currently attacking the planet in ground combat - checks whether the enclosed triggers return true for X/all of them | count_ground_combat_attacker = {count = <num/all/variable>limit = { <triggers> }} | planet |
count_country | Iterate through all countries - checks whether the enclosed triggers return true for X/all of them | count_country = {count = <num/all/variable>limit = { <triggers> }} | all |
count_relation | Iterate through all relations - checks whether the enclosed triggers return true for X/all of them | count_relation = {count = <num/all/variable>limit = { <triggers> }} | country |
any_neighbor_country | Iterate through all neighbor countries - checks whether the enclosed triggers return true for any of them | any_neighbor_country = { <triggers> } | country |
count_neighbor_country | Iterate through all neighbor countries - checks whether the enclosed triggers return true for X/all of them | count_neighbor_country = {count = <num/all/variable>limit = { <triggers> }} | country |
any_country_neighbor_to_system | Iterate through all countries that own system 1 jump away from current system (bypasses included) - checks whether the enclosed triggers return true for any of them | any_country_neighbor_to_system = { <triggers> } | galactic_object |
count_country_neighbor_to_system | Iterate through all countries that own system 1 jump away from current system (bypasses included) - checks whether the enclosed triggers return true for X/all of them | count_country_neighbor_to_system = {count = <num/all/variable>limit = { <triggers> }} | galactic_object |
any_rival_country | Iterate through all countries rivalled by the scoped country - checks whether the enclosed triggers return true for any of them | any_rival_country = { <triggers> } | country |
count_rival_country | Iterate through all countries rivalled by the scoped country - checks whether the enclosed triggers return true for X/all of them | count_rival_country = {count = <num/all/variable>limit = { <triggers> }} | country |
any_federation_ally | Iterate through all countries in a federation with the scoped country - checks whether the enclosed triggers return true for any of them | any_federation_ally = { <triggers> } | country |
count_federation_ally | Iterate through all countries in a federation with the scoped country - checks whether the enclosed triggers return true for X/all of them | count_federation_ally = {count = <num/all/variable>limit = { <triggers> }} | country |
count_playable_country | Iterate through all playable countries - checks whether the enclosed triggers return true for X/all of them | count_playable_country = {count = <num/all/variable>limit = { <triggers> }} | all |
count_subject | Iterate through all subjects of the scoped country - checks whether the enclosed triggers return true for X/all of them | count_subject = {count = <num/all/variable>limit = { <triggers> }} | country |
any_available_debris | Iterate through all debris belong to available special projects of the scoped country - checks whether the enclosed triggers return true for any of them | any_available_debris = { <triggers> } | country |
count_available_debris | Iterate through all debris belong to available special projects of the scoped country - checks whether the enclosed triggers return true for X/all of them | count_available_debris = {count = <num/all/variable>limit = { <triggers> }} | country |
any_owned_design | Iterate through all designs owned by the current country - checks whether the enclosed triggers return true for any of them | any_owned_design = { <triggers> } | country |
count_owned_design | Iterate through all designs owned by the current country - checks whether the enclosed triggers return true for X/all of them | count_owned_design = {count = <num/all/variable>limit = { <triggers> }} | country |
any_spynetwork | Iterate through each spynetwork - checks whether the enclosed triggers return true for any of them | any_spynetwork = { <triggers> } | country no_scope |
count_spynetwork | Iterate through each spynetwork - checks whether the enclosed triggers return true for X/all of them | count_spynetwork = {count = <num/all/variable>limit = { <triggers> }} | country no_scope |
any_espionage_operation | Iterate through each espionage operation - checks whether the enclosed triggers return true for any of them | any_espionage_operation = { <triggers> } | country no_scope spy_network |
count_espionage_operation | Iterate through each espionage operation - checks whether the enclosed triggers return true for X/all of them | count_espionage_operation = {count = <num/all/variable>limit = { <triggers> }} | country no_scope spy_network |
any_espionage_asset | Iterate through each espionage asset - checks whether the enclosed triggers return true for any of them | any_espionage_asset = { <triggers> } | no_scope spy_network espionage_operation |
count_espionage_asset | Iterate through each espionage asset - checks whether the enclosed triggers return true for X/all of them | count_espionage_asset = {count = <num/all/variable>limit = { <triggers> }} | no_scope spy_network espionage_operation |
any_federation | Iterate through each federation - checks whether the enclosed triggers return true for any of them | any_federation = { <triggers> } | all |
count_federation | Iterate through each federation - checks whether the enclosed triggers return true for X/all of them | count_federation = {count = <num/all/variable>limit = { <triggers> }} | all |
any_first_contact | Iterate through each first contact (both active and complete) that this country is engaging in - checks whether the enclosed triggers return true for any of them | any_first_contact = { <triggers> } | country |
count_first_contact | Iterate through each first contact (both active and complete) that this country is engaging in - checks whether the enclosed triggers return true for X/all of them | count_first_contact = {count = <num/all/variable>limit = { <triggers> }} | country |
any_active_first_contact | Iterate through each active (non-completed) first contact that this country is engaging in - checks whether the enclosed triggers return true for any of them | any_active_first_contact = { <triggers> } | country |
count_active_first_contact | Iterate through each active (non-completed) first contact that this country is engaging in - checks whether the enclosed triggers return true for X/all of them | count_active_first_contact = {count = <num/all/variable>limit = { <triggers> }} | country |
any_galaxy_fleet | Iterate through each fleet in the entire game - checks whether the enclosed triggers return true for any of them | any_galaxy_fleet = { <triggers> } | all |
count_galaxy_fleet | Iterate through each fleet in the entire game - checks whether the enclosed triggers return true for X/all of them | count_galaxy_fleet = {count = <num/all/variable>limit = { <triggers> }} | all |
any_combatant_fleet | Iterate through each fleet this fleet is in combat with - checks whether the enclosed triggers return true for any of them | any_combatant_fleet = { <triggers> } | fleet |
count_combatant_fleet | Iterate through each fleet this fleet is in combat with - checks whether the enclosed triggers return true for X/all of them | count_combatant_fleet = {count = <num/all/variable>limit = { <triggers> }} | fleet |
any_fleet_in_system | Iterate through each fleet in the current system - checks whether the enclosed triggers return true for any of them | any_fleet_in_system = { <triggers> } | galactic_object |
count_fleet_in_system | Iterate through each fleet in the current system - checks whether the enclosed triggers return true for X/all of them | count_fleet_in_system = {count = <num/all/variable>limit = { <triggers> }} | galactic_object |
count_owned_fleet | Iterate through each fleet owned by the country - checks whether the enclosed triggers return true for X/all of them | count_owned_fleet = {count = <num/all/variable>limit = { <triggers> }} | country |
any_controlled_fleet | Iterate through each fleet controlled by the country - checks whether the enclosed triggers return true for any of them | any_controlled_fleet = { <triggers> } | country |
count_controlled_fleet | Iterate through each fleet controlled by the country - checks whether the enclosed triggers return true for X/all of them | count_controlled_fleet = {count = <num/all/variable>limit = { <triggers> }} | country |
count_fleet_in_orbit | Iterate through each fleet orbiting the current planet/starbase/megastructure - checks whether the enclosed triggers return true for X/all of them | count_fleet_in_orbit = {count = <num/all/variable>limit = { <triggers> }} | megastructure planet starbase |
count_orbital_station | Iterate through each orbital station owned by the current country or in the current system - checks whether the enclosed triggers return true for X/all of them | count_orbital_station = {count = <num/all/variable>limit = { <triggers> }} | country galactic_object |
any_galcom_member | Iterate through each member of the galactic community - checks whether the enclosed triggers return true for any of them | any_galcom_member = { <triggers> } | all |
count_galcom_member | Iterate through each member of the galactic community - checks whether the enclosed triggers return true for X/all of them | count_galcom_member = {count = <num/all/variable>limit = { <triggers> }} | all |
any_council_member | Iterate through each member of the galactic council - checks whether the enclosed triggers return true for any of them | any_council_member = { <triggers> } | all |
count_council_member | Iterate through each member of the galactic council - checks whether the enclosed triggers return true for X/all of them | count_council_member = {count = <num/all/variable>limit = { <triggers> }} | all |
count_owned_leader | Iterate through each leader that is owned by the country - checks whether the enclosed triggers return true for X/all of them | count_owned_leader = {count = <num/all/variable>limit = { <triggers> }} | country |
any_pool_leader | Iterate through each leader that is recruitable for the country - checks whether the enclosed triggers return true for any of them | any_pool_leader = { <triggers> } | country |
count_pool_leader | Iterate through each leader that is recruitable for the country - checks whether the enclosed triggers return true for X/all of them | count_pool_leader = {count = <num/all/variable>limit = { <triggers> }} | country |
any_envoy | Iterate through each envoy available to the country - checks whether the enclosed triggers return true for any of them | any_envoy = { <triggers> } | country |
count_envoy | Iterate through each envoy available to the country - checks whether the enclosed triggers return true for X/all of them | count_envoy = {count = <num/all/variable>limit = { <triggers> }} | country |
any_megastructure | Iterate through each megastructure - checks whether the enclosed triggers return true for any of them | any_megastructure = { <triggers> } | all |
count_megastructure | Iterate through each megastructure - checks whether the enclosed triggers return true for X/all of them | count_megastructure = {count = <num/all/variable>limit = { <triggers> }} | all |
any_owned_megastructure | Iterate through each owned megastructure - checks whether the enclosed triggers return true for any of them | any_owned_megastructure = { <triggers> } | country |
count_owned_megastructure | Iterate through each owned megastructure - checks whether the enclosed triggers return true for X/all of them | count_owned_megastructure = {count = <num/all/variable>limit = { <triggers> }} | country |
any_system_megastructure | Iterate through each megastructure in system - checks whether the enclosed triggers return true for any of them | any_system_megastructure = { <triggers> } | all |
count_system_megastructure | Iterate through each megastructure in system - checks whether the enclosed triggers return true for X/all of them | count_system_megastructure = {count = <num/all/variable>limit = { <triggers> }} | all |
count_member | Iterate through each member of the federation - checks whether the enclosed triggers return true for X/all of them | count_member = {count = <num/all/variable>limit = { <triggers> }} | federation |
any_associate | Iterate through each associate member of the federation - checks whether the enclosed triggers return true for any of them | any_associate = { <triggers> } | federation |
count_associate | Iterate through each associate member of the federation - checks whether the enclosed triggers return true for X/all of them | count_associate = {count = <num/all/variable>limit = { <triggers> }} | federation |
count_system_planet | Iterate through each planet (colony or not) in the current system - checks whether the enclosed triggers return true for X/all of them | count_system_planet = {count = <num/all/variable>limit = { <triggers> }} | galactic_object |
any_system_colony | Iterate through each colony in the current system - checks whether the enclosed triggers return true for any of them | any_system_colony = { <triggers> } | galactic_object |
count_system_colony | Iterate through each colony in the current system - checks whether the enclosed triggers return true for X/all of them | count_system_colony = {count = <num/all/variable>limit = { <triggers> }} | galactic_object |
count_planet_within_border | Iterate through each planet within the current empire's borders - checks whether the enclosed triggers return true for X/all of them | count_planet_within_border = {count = <num/all/variable>limit = { <triggers> }} | country |
any_owned_planet | Iterate through each inhabited planet owned by the current empire - checks whether the enclosed triggers return true for any of them | any_owned_planet = { <triggers> } | country sector |
count_owned_planet | Iterate through each inhabited planet owned by the current empire - checks whether the enclosed triggers return true for X/all of them | count_owned_planet = {count = <num/all/variable>limit = { <triggers> }} | country sector |
any_controlled_planet | Iterate through each inhabited planet controlled by the current empire - checks whether the enclosed triggers return true for any of them | any_controlled_planet = { <triggers> } | country |
count_controlled_planet | Iterate through each inhabited planet controlled by the current empire - checks whether the enclosed triggers return true for X/all of them | count_controlled_planet = {count = <num/all/variable>limit = { <triggers> }} | country |
any_galaxy_planet | Iterate through each planet ANYWHERE in the game; warning: resource intensive! - checks whether the enclosed triggers return true for any of them | any_galaxy_planet = { <triggers> } | all |
count_galaxy_planet | Iterate through each planet ANYWHERE in the game; warning: resource intensive! - checks whether the enclosed triggers return true for X/all of them | count_galaxy_planet = {count = <num/all/variable>limit = { <triggers> }} | all |
count_deposit | Iterate through each deposit on the planet - checks whether the enclosed triggers return true for X/all of them | count_deposit = {count = <num/all/variable>limit = { <triggers> }} | planet |
count_moon | Iterate through each moon of the planet - checks whether the enclosed triggers return true for X/all of them | count_moon = {count = <num/all/variable>limit = { <triggers> }} | planet |
count_owned_pop | Iterate through all owned pops - checks whether the enclosed triggers return true for X/all of them | count_owned_pop = {count = <num/all/variable>limit = { <triggers> }} | planet country pop_faction sector |
any_species_pop | Iterate through each pop that belongs to this species; warning: resource-intensive! - checks whether the enclosed triggers return true for any of them | any_species_pop = { <triggers> } | species |
count_species_pop | Iterate through each pop that belongs to this species; warning: resource-intensive! - checks whether the enclosed triggers return true for X/all of them | count_species_pop = {count = <num/all/variable>limit = { <triggers> }} | species |
any_pop_faction | Iterate through all the country's pop factions - checks whether the enclosed triggers return true for any of them | any_pop_faction = { <triggers> } | country |
count_pop_faction | Iterate through all the country's pop factions - checks whether the enclosed triggers return true for X/all of them | count_pop_faction = {count = <num/all/variable>limit = { <triggers> }} | country |
any_galaxy_sector | Iterate through all sectors in the game - checks whether the enclosed triggers return true for any of them | any_galaxy_sector = { <triggers> } | all |
count_galaxy_sector | Iterate through all sectors in the game - checks whether the enclosed triggers return true for X/all of them | count_galaxy_sector = {count = <num/all/variable>limit = { <triggers> }} | all |
any_owned_sector | Iterate through every owned sector - checks whether the enclosed triggers return true for any of them | any_owned_sector = { <triggers> } | country |
count_owned_sector | Iterate through every owned sector - checks whether the enclosed triggers return true for X/all of them | count_owned_sector = {count = <num/all/variable>limit = { <triggers> }} | country |
count_owned_ship | Iterate through each ship in the fleet or controlled by the country - checks whether the enclosed triggers return true for X/all of them | count_owned_ship = {count = <num/all/variable>limit = { <triggers> }} | country fleet |
any_controlled_ship | Iterate through each ship in the fleet or controlled by the country - checks whether the enclosed triggers return true for any of them | any_controlled_ship = { <triggers> } | country fleet |
count_controlled_ship | Iterate through each ship in the fleet or controlled by the country - checks whether the enclosed triggers return true for X/all of them | count_controlled_ship = {count = <num/all/variable>limit = { <triggers> }} | country fleet |
count_ship_in_system | Iterate through each ship in the current system - checks whether the enclosed triggers return true for X/all of them | count_ship_in_system = {count = <num/all/variable>limit = { <triggers> }} | galactic_object |
any_situation | Iterate through each situation a country is experiencing - checks whether the enclosed triggers return true for any of them | any_situation = { <triggers> } | country |
count_situation | Iterate through each situation a country is experiencing - checks whether the enclosed triggers return true for X/all of them | count_situation = {count = <num/all/variable>limit = { <triggers> }} | country |
any_targeting_situation | Iterate through each situation that is targeting the current planet - checks whether the enclosed triggers return true for any of them | any_targeting_situation = { <triggers> } | planet |
count_targeting_situation | Iterate through each situation that is targeting the current planet - checks whether the enclosed triggers return true for X/all of them | count_targeting_situation = {count = <num/all/variable>limit = { <triggers> }} | planet |
any_owned_pop_species | Iterate through each species of a country's owned pops - checks whether the enclosed triggers return true for any of them | any_owned_pop_species = { <triggers> } | country |
count_owned_pop_species | Iterate through each species of a country's owned pops - checks whether the enclosed triggers return true for X/all of them | count_owned_pop_species = {count = <num/all/variable>limit = { <triggers> }} | country |
any_galaxy_species | Check if any species in the galaxy meet the specified criteria - checks whether the enclosed triggers return true for any of them | any_galaxy_species = { <triggers> } | all |
count_galaxy_species | Check if any species in the galaxy meet the specified criteria - checks whether the enclosed triggers return true for X/all of them | count_galaxy_species = {count = <num/all/variable>limit = { <triggers> }} | all |
count_owned_species | Check if any of the species <on the planet/in the country> meet the specified criteria - checks whether the enclosed triggers return true for X/all of them | count_owned_species = {count = <num/all/variable>limit = { <triggers> }} | planet country |
count_enslaved_species | Check if any of the species with enslaved pops <on the planet/in the country> meet the specified criteria - checks whether the enclosed triggers return true for X/all of them | count_enslaved_species = {count = <num/all/variable>limit = { <triggers> }} | planet country |
any_owned_starbase | Iterate through every owned primary starbase - checks whether the enclosed triggers return true for any of them | any_owned_starbase = { <triggers> } | country |
count_owned_starbase | Iterate through every owned primary starbase - checks whether the enclosed triggers return true for X/all of them | count_owned_starbase = {count = <num/all/variable>limit = { <triggers> }} | country |
any_owned_nonprimary_starbase | Iterate through every owned non-primary starbase (e.g. orbital rings), not including juggernauts - checks whether the enclosed triggers return true for any of them | any_owned_nonprimary_starbase = { <triggers> } | country |
count_owned_nonprimary_starbase | Iterate through every owned non-primary starbase (e.g. orbital rings), not including juggernauts - checks whether the enclosed triggers return true for X/all of them | count_owned_nonprimary_starbase = {count = <num/all/variable>limit = { <triggers> }} | country |
any_system | Iterate through all systems - checks whether the enclosed triggers return true for any of them | any_system = { <triggers> } | all |
count_system | Iterate through all systems - checks whether the enclosed triggers return true for X/all of them | count_system = {count = <num/all/variable>limit = { <triggers> }} | all |
count_rim_system | Iterate through all rim systems - checks whether the enclosed triggers return true for X/all of them | count_rim_system = {count = <num/all/variable>limit = { <triggers> }} | all |
any_system_within_border | Iterate through all systems within the country's or sector's borders - checks whether the enclosed triggers return true for any of them | any_system_within_border = { <triggers> } | country sector |
count_system_within_border | Iterate through all systems within the country's or sector's borders - checks whether the enclosed triggers return true for X/all of them | count_system_within_border = {count = <num/all/variable>limit = { <triggers> }} | country sector |
count_neighbor_system | Iterate through all a system's neighboring systems by hyperlane - checks whether the enclosed triggers return true for X/all of them | count_neighbor_system = {count = <num/all/variable>limit = { <triggers> }} | galactic_object |
any_neighbor_system_euclidean | Iterate through all a system's neighboring systems (by closeness, not by hyperlanes) - checks whether the enclosed triggers return true for any of them | any_neighbor_system_euclidean = { <triggers> } | galactic_object |
count_neighbor_system_euclidean | Iterate through all a system's neighboring systems (by closeness, not by hyperlanes) - checks whether the enclosed triggers return true for X/all of them | count_neighbor_system_euclidean = {count = <num/all/variable>limit = { <triggers> }} | galactic_object |
any_war_participant | Iterate through all war participants - checks whether the enclosed triggers return true for any of them | any_war_participant = { <triggers> } | war |
count_war_participant | Iterate through all war participants - checks whether the enclosed triggers return true for X/all of them | count_war_participant = {count = <num/all/variable>limit = { <triggers> }} | war |
count_attacker | Iterate through all attackers in the current war - checks whether the enclosed triggers return true for X/all of them | count_attacker = {count = <num/all/variable>limit = { <triggers> }} | war |
count_defender | Iterate through all defenders in the current war - checks whether the enclosed triggers return true for X/all of them | count_defender = {count = <num/all/variable>limit = { <triggers> }} | war |
count_war | Iterate through all wars the country is engaged in - checks whether the enclosed triggers return true for X/all of them | count_war = {count = <num/all/variable>limit = { <triggers> }} | country |